IntersectRayWithAAPlane
0x0058a830 · 73 bytes · __cdecl
_Z23IntersectRayWithAAPlaneRK6VectorS1_iff
Decompiled
undefined (5 params)
/* IntersectRayWithAAPlane(Vector const&, Vector const&, int, float, float) */
longdouble
IntersectRayWithAAPlane(Vector *param_1,Vector *param_2,int param_3,float param_4,float param_5)
{
float fVar1;
float fVar2;
fVar2 = 0.0;
fVar1 = (*(float *)(param_2 + param_3 * 4) - *(float *)(param_1 + param_3 * 4)) * param_4;
if (fVar1 != 0.0) {
fVar2 = (param_5 - param_4 * *(float *)(param_1 + param_3 * 4)) / fVar1;
}
return (longdouble)fVar2;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.