NWCEdit::IsWCVersionValid
0x00b5f060 · 209 bytes · __cdecl
_ZN7NWCEdit16IsWCVersionValidEv
Decompiled
undefined (0 params)
/* NWCEdit::IsWCVersionValid() */
undefined4 NWCEdit::IsWCVersionValid(void)
{
int iVar1;
undefined4 uVar2;
char *pcVar3;
pcVar3 = "";
if (*(char **)(gpGlobals + 0x3c) != (char *)0x0) {
pcVar3 = *(char **)(gpGlobals + 0x3c);
}
iVar1 = Editor_CheckVersion(pcVar3,*(int *)(gpGlobals + 0x40),false);
uVar2 = 1;
if (iVar1 != 0) {
if (iVar1 == 1) {
Msg("\nAborting map_edit\nWorldcraft not running...\n\n");
pcVar3 = "Worldcraft not running...";
}
else {
Msg("\nAborting map_edit\nWC/Engine map versions different...\n\n");
pcVar3 = "WC/Engine map versions different...";
}
UTIL_ClientPrintAll(4,pcVar3,(char *)0x0,(char *)0x0,(char *)0x0,(char *)0x0);
(**(code **)(*engine + 0x94))(engine,"disconnect\n");
uVar2 = 0;
}
return uVar2;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.