CCSGameRules::CheckRestartRound
0x00433e30 · 577 bytes · __thiscall
_ZN12CCSGameRules17CheckRestartRoundEv
Decompiled
undefined (1 param)
/* CCSGameRules::CheckRestartRound() */
void __thiscall CCSGameRules::CheckRestartRound(CCSGameRules *this)
{
float fVar1;
char *pcVar2;
int iVar3;
int in_GS_OFFSET;
float fVar4;
char local_60 [64];
int local_20;
local_20 = *(int *)(in_GS_OFFSET + 0x14);
iVar3 = *(int *)(mp_restartgame._28_4_ + 0x30);
if (iVar3 < 1) goto LAB_00433f90;
if (iVar3 < 0x3d) {
fVar4 = (float)iVar3;
if (iVar3 != 1) goto LAB_00433fc1;
UTIL_LogPrintf("World triggered \"Restart_Round_(%i_%s)\"\n",1,"second");
UTIL_LogPrintf("Team \"CT\" scored \"%i\" with \"%i\" players\n",(int)*(short *)(this + 0x288),
*(undefined4 *)(this + 0x270));
UTIL_LogPrintf("Team \"TERRORIST\" scored \"%i\" with \"%i\" players\n",
(int)*(short *)(this + 0x28a),*(undefined4 *)(this + 0x26c));
V_snprintf(local_60,0x40,"%d",1);
UTIL_ClientPrintAll(4,"#Game_will_restart_in",local_60,"SECOND",(char *)0x0,(char *)0x0);
pcVar2 = "SECOND";
fVar4 = 1.0;
}
else {
iVar3 = 0x3c;
fVar4 = 60.0;
LAB_00433fc1:
UTIL_LogPrintf("World triggered \"Restart_Round_(%i_%s)\"\n",iVar3,"seconds");
UTIL_LogPrintf("Team \"CT\" scored \"%i\" with \"%i\" players\n",(int)*(short *)(this + 0x288),
*(undefined4 *)(this + 0x270));
UTIL_LogPrintf("Team \"TERRORIST\" scored \"%i\" with \"%i\" players\n",
(int)*(short *)(this + 0x28a),*(undefined4 *)(this + 0x26c));
V_snprintf(local_60,0x40,"%d",iVar3);
UTIL_ClientPrintAll(4,"#Game_will_restart_in",local_60,"SECONDS",(char *)0x0,(char *)0x0);
pcVar2 = "SECONDS";
}
UTIL_ClientPrintAll(2,"#Game_will_restart_in",local_60,pcVar2,(char *)0x0,(char *)0x0);
fVar1 = *(float *)(gpGlobals + 0xc);
this[0x27d] = (CCSGameRules)0x1;
*(float *)(this + 0x268) = fVar4 + fVar1;
ConVar::SetValue(0xf7df20);
LAB_00433f90:
if (local_20 == *(int *)(in_GS_OFFSET + 0x14)) {
return;
}
/* WARNING: Subroutine does not return */
__stack_chk_fail();
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.