CTriggerMultiple::MultiTouch
0x00b1e070 · 423 bytes · __thiscall
_ZN16CTriggerMultiple10MultiTouchEP11CBaseEntity
Decompiled
undefined (2 params)
/* CTriggerMultiple::MultiTouch(CBaseEntity*) */
void __thiscall CTriggerMultiple::MultiTouch(CTriggerMultiple *this,CBaseEntity *param_1)
{
char cVar1;
int iVar2;
int *piVar3;
CTriggerMultiple *local_1c;
char local_18;
CTriggerMultiple local_17;
CTriggerMultiple local_16;
int local_14;
int local_10;
cVar1 = (**(code **)(*(int *)this + 0x34c))(this,param_1);
if (cVar1 == '\0') {
return;
}
if (*(int *)(this + 0x588) == 0) {
if ((((this[0x58c] == (CTriggerMultiple)0x0) && (param_1 != (CBaseEntity *)0x0)) &&
(cVar1 = (**(code **)(*(int *)param_1 + 0x16c))(param_1), cVar1 != '\0')) &&
(cVar1 = (**(code **)(*(int *)param_1 + 0x7e8))(param_1), cVar1 != '\0')) {
(**(code **)(*(int *)this + 0x1b8))(this,param_1);
if (this[0x58d] != (CTriggerMultiple)0x0) goto LAB_00b1e0a8;
}
else if ((this[0x58d] != (CTriggerMultiple)0x0) || (param_1 == (CBaseEntity *)0x0))
goto LAB_00b1e0a8;
cVar1 = (**(code **)(*(int *)param_1 + 0x16c))(param_1);
if ((cVar1 != '\0') && (cVar1 = (**(code **)(*(int *)param_1 + 0x558))(param_1), cVar1 != '\0'))
{
(**(code **)(*(int *)this + 0x1b8))(this,param_1);
}
}
else if (((this[0x584] == (CTriggerMultiple)0x0) &&
(cVar1 = (**(code **)(*(int *)param_1 + 0x16c))(param_1), cVar1 != '\0')) &&
(iVar2 = CBaseEntity::GetTeamNumber(param_1), iVar2 == *(int *)(this + 0x588))) {
local_16 = this[0x58d];
local_1c = this;
local_17 = this[0x58c];
local_18 = '\x01';
local_10 = 0;
local_14 = iVar2;
piVar3 = (int *)GetGlobalTeam(iVar2);
if ((piVar3 != (int *)0x0) && (iVar2 = (**(code **)(*piVar3 + 0x354))(piVar3), iVar2 == 0)) {
local_18 = '\0';
}
ForEachPlayer<EntireTeamCheck>((EntireTeamCheck *)&local_1c);
if (((local_18 != '\0') && (0 < local_10)) &&
(cVar1 = CDirectorChallengeMode::TeamStartTouchIsValid
(*(CDirectorChallengeMode **)(TheDirector + 0x648),(CBaseTrigger *)this),
cVar1 != '\0')) {
COutputEvent::FireOutput((COutputEvent *)(this + 0x590),param_1,(CBaseEntity *)this,0.0);
this[0x584] = (CTriggerMultiple)0x1;
}
}
LAB_00b1e0a8:
ActivateMultiTrigger(this,param_1);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.