CTriggerMultiple::TeamTouchThink
0x00b1e230 · 300 bytes · __thiscall
_ZN16CTriggerMultiple14TeamTouchThinkEv
Decompiled
undefined (1 param)
/* CTriggerMultiple::TeamTouchThink() */
void __thiscall CTriggerMultiple::TeamTouchThink(CTriggerMultiple *this)
{
char cVar1;
int *piVar2;
int iVar3;
CTriggerMultiple *local_1c;
char local_18;
CTriggerMultiple local_17;
CTriggerMultiple local_16;
int local_14;
int local_10;
CBaseEntity::SetNextThink((CBaseEntity *)this,*(float *)(gpGlobals + 0xc) + 1.0,(char *)0x0);
local_14 = *(int *)(this + 0x588);
local_1c = this;
local_16 = this[0x58d];
local_18 = '\x01';
local_17 = this[0x58c];
local_10 = 0;
piVar2 = (int *)GetGlobalTeam(local_14);
if (piVar2 != (int *)0x0) {
iVar3 = (**(code **)(*piVar2 + 0x354))(piVar2);
if (iVar3 == 0) {
local_18 = '\0';
}
}
ForEachPlayer<EntireTeamCheck>((EntireTeamCheck *)&local_1c);
if (this[0x584] == (CTriggerMultiple)0x0) {
if ((local_18 != '\0') && (0 < local_10)) {
cVar1 = CDirectorChallengeMode::TeamStartTouchIsValid
(*(CDirectorChallengeMode **)(TheDirector + 0x648),(CBaseTrigger *)this);
if (cVar1 != '\0') {
COutputEvent::FireOutput
((COutputEvent *)(this + 0x590),(CBaseEntity *)0x0,(CBaseEntity *)this,0.0);
this[0x584] = (CTriggerMultiple)0x1;
}
}
}
else if (local_18 == '\0') {
COutputEvent::FireOutput
((COutputEvent *)(this + 0x5a8),(CBaseEntity *)0x0,(CBaseEntity *)this,0.0);
this[0x584] = (CTriggerMultiple)0x0;
return;
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.