L L4D2node

TankAttack::UpdateThrowAimError

0x00ae1570 · 79 bytes · __thiscall

_ZN10TankAttack19UpdateThrowAimErrorEv

Decompiled

undefined (1 param)

/* TankAttack::UpdateThrowAimError() */

void __thiscall TankAttack::UpdateThrowAimError(TankAttack *this)

{
  int iVar1;
  longdouble lVar2;
  
  iVar1 = GetDifficulty();
  if (iVar1 != 0) {
    *(undefined4 *)(this + 0x4878) = 0;
    return;
  }
  lVar2 = (longdouble)RandomFloat(0xc0490fdb,0x40490fdb);
  *(float *)(this + 0x4878) = (float)lVar2 * 0.5;
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)