L L4D2node

ZombieBotLocomotion::DriveTo

0x00a57010 · 50 bytes · __thiscall

_ZN19ZombieBotLocomotion7DriveToERK6Vector

Decompiled

undefined (2 params)

/* ZombieBotLocomotion::DriveTo(Vector const&) */

void __thiscall ZombieBotLocomotion::DriveTo(ZombieBotLocomotion *this,Vector *param_1)

{
  ILocomotion::DriveTo((ILocomotion *)this,param_1);
  this[0x13c] = (ZombieBotLocomotion)0x1;
  UpdatePosition(this,param_1);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)