L L4D2node

_GLOBAL__sub_I_WitchDiscardRange

0x003cdaf0 · 1435 bytes · unknown

Decompiled

undefined (0 params)

/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */

void _GLOBAL__sub_I_WitchDiscardRange(void)

{
  undefined4 *puVar1;
  int iVar2;
  undefined4 *puVar3;
  undefined4 *puVar4;
  
  UNSPECIFIED_LOGGING_COLOR._0_1_ = 0;
  UNSPECIFIED_LOGGING_COLOR._1_1_ = 0;
  UNSPECIFIED_LOGGING_COLOR._2_1_ = 0;
  UNSPECIFIED_LOGGING_COLOR._3_1_ = 0;
  vec2_origin._0_4_ = 0;
  vec2_origin._4_4_ = 0;
  vec2_invalid._0_4_ = 0x7f7fffff;
  vec2_invalid._4_4_ = 0x7f7fffff;
  vec4_origin._0_4_ = 0;
  vec4_origin._4_4_ = 0;
  vec4_origin._8_4_ = 0;
  vec4_origin._12_4_ = 0;
  vec4_invalid._0_4_ = 0x7f7fffff;
  vec4_invalid._4_4_ = 0x7f7fffff;
  vec4_invalid._8_4_ = 0x7f7fffff;
  vec4_invalid._12_4_ = 0x7f7fffff;
  ConVar::ConVar((ConVar *)WitchDiscardRange,"z_witch_discard_range","2000",0x4000);
  __cxa_atexit(ConVar::~ConVar,WitchDiscardRange,&__dso_handle);
  ConVar::ConVar((ConVar *)ZombieWitchSpeed,"z_witch_speed","300",0x6000);
  __cxa_atexit(ConVar::~ConVar,ZombieWitchSpeed,&__dso_handle);
  ConVar::ConVar((ConVar *)ZombieWitchSpeedInjured,"z_witch_speed_inured","200",0x6000);
  __cxa_atexit(ConVar::~ConVar,ZombieWitchSpeedInjured,&__dso_handle);
  ConVar::ConVar((ConVar *)ZombieWitchAngerRate,"z_witch_anger_rate","0.2",0x4000);
  __cxa_atexit(ConVar::~ConVar,ZombieWitchAngerRate,&__dso_handle);
  ConVar::ConVar((ConVar *)ZombieWitchRelaxRate,"z_witch_relax_rate","0.05",0x4000);
  __cxa_atexit(ConVar::~ConVar,ZombieWitchRelaxRate,&__dso_handle);
  ConVar::ConVar((ConVar *)ZombieWitchThreatNormalRange,"z_witch_threat_normal_range","300",0x4000);
  __cxa_atexit(ConVar::~ConVar,ZombieWitchThreatNormalRange,&__dso_handle);
  ConVar::ConVar((ConVar *)ZombieWitchThreatHostileRange,"z_witch_threat_hostile_range","600",0x4000
                );
  __cxa_atexit(ConVar::~ConVar,ZombieWitchThreatHostileRange,&__dso_handle);
  ConVar::ConVar((ConVar *)ZombieWitchHostileAtMeAnger,"z_witch_hostile_at_me_anger","2",0x4000);
  __cxa_atexit(ConVar::~ConVar,ZombieWitchHostileAtMeAnger,&__dso_handle);
  ConVar::ConVar((ConVar *)ZombieWitchTongueRange,"z_witch_tongue_range","100",0,
                 "If a tongue passes this close to a witch\'s head, she will snap it");
  __cxa_atexit(ConVar::~ConVar,ZombieWitchTongueRange,&__dso_handle);
  ConVar::ConVar((ConVar *)ZombieWitchAttackRange,"z_witch_attack_range","60",0x4000);
  __cxa_atexit(ConVar::~ConVar,ZombieWitchAttackRange,&__dso_handle);
  ConVar::ConVar((ConVar *)ZombieWitchFlashlightRange,"z_witch_flashlight_range","400",0x4000);
  __cxa_atexit(ConVar::~ConVar,ZombieWitchFlashlightRange,&__dso_handle);
  ConVar::ConVar((ConVar *)ZombieWitchAlwaysKills,"z_witch_always_kills","0",0);
  __cxa_atexit(ConVar::~ConVar,ZombieWitchAlwaysKills,&__dso_handle);
  WitchModels = 0;
  _DAT_01026514 = 0;
  _DAT_01026518 = 0;
  DAT_0102651c = 0;
  _DAT_01026520 = 0;
  __cxa_atexit(CUtlVector<char_const*,CUtlMemory<char_const*,int>>::~CUtlVector,&WitchModels,
               &__dso_handle);
  witch = &PTR_Create_00d274b8;
  puVar1 = (undefined4 *)EntityFactoryDictionary();
  (**(code **)*puVar1)(puVar1,&witch,"witch");
  witchPrecache::s_ResourcePrecacher._12_4_ = DAT_0105b164;
  puVar1 = (undefined4 *)g_pServerClassHead;
  witchPrecache::s_ResourcePrecacher._4_4_ = 1;
  witchPrecache::s_ResourcePrecacher._8_4_ = (int)"infected/witch" + 9;
  witchPrecache::s_ResourcePrecacher._0_4_ = &PTR_Cache_00d274d0;
  DAT_0105b164 = witchPrecache::s_ResourcePrecacher;
  g_Witch_ClassReg._0_4_ = (int)"DT_Witch" + 3;
  g_Witch_ClassReg._4_4_ = DT_Witch::g_SendTable;
  g_Witch_ClassReg._16_4_ = 0xffff;
  if ((undefined4 *)g_pServerClassHead == (undefined4 *)0x0) {
    g_pServerClassHead = g_Witch_ClassReg;
    g_Witch_ClassReg._8_4_ = 0;
  }
  else {
    puVar4 = *(undefined4 **)((int)g_pServerClassHead + 8);
    iVar2 = _V_stricmp(*(char **)g_pServerClassHead,"Witch");
    puVar3 = (undefined4 *)g_pServerClassHead;
    if (iVar2 < 1) {
      if (puVar4 != (undefined4 *)0x0) {
        do {
          puVar3 = puVar4;
          iVar2 = _V_stricmp((char *)*puVar3,"Witch");
          puVar4 = puVar3;
          if (0 < iVar2) goto LAB_003ce066;
          puVar4 = (undefined4 *)puVar3[2];
          puVar1 = puVar3;
        } while ((undefined4 *)puVar3[2] != (undefined4 *)0x0);
        puVar4 = (undefined4 *)0x0;
      }
LAB_003ce066:
      g_Witch_ClassReg._8_4_ = puVar4;
      puVar1[2] = g_Witch_ClassReg;
    }
    else {
      g_pServerClassHead = g_Witch_ClassReg;
      g_Witch_ClassReg._8_4_ = puVar3;
    }
  }
  SendTable::SendTable((SendTable *)DT_Witch::g_SendTable);
  __cxa_atexit(SendTable::~SendTable,DT_Witch::g_SendTable,&__dso_handle);
  DT_Witch::g_SendTableInit = ServerClassInit<DT_Witch::ignored>((ignored *)0x0);
  TheWitches = 0;
  DAT_01025ea4 = 0;
  DAT_01025ea8 = 0;
  DAT_01025eac = 0;
  _DAT_01025eb0 = 0;
  __cxa_atexit(CUtlVector<Witch*,CUtlMemory<Witch*,int>>::~CUtlVector,&TheWitches,&__dso_handle);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        
        

⚠ This function has no mangled symbol — it may be internal/static. The Linux gamedata field uses @-prefix symbol resolution which requires an exported mangled name. You'll need a Linux byte signature for this one (extract via extract_signature.java).


          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)