L L4D2node

InfectedWander::BecomeAlert

0x00a3af60 · 29 bytes · __thiscall

_ZN14InfectedWander11BecomeAlertEP8InfectedRK6Vector

Decompiled

undefined (3 params)

/* InfectedWander::BecomeAlert(Infected*, Vector const&) */

void __thiscall InfectedWander::BecomeAlert(InfectedWander *this,Infected *param_1,Vector *param_2)

{
  if (0.0 < *(float *)(this + 0x4c)) {
    return;
  }
  BecomeAlert(this,param_1,param_2);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)