L L4D2node

Infected::IsOutside

0x00a10980 · 487 bytes · __thiscall

_ZNK8Infected9IsOutsideEv

Decompiled

undefined (1 param)

/* Infected::IsOutside() const */

ushort __thiscall Infected::IsOutside(Infected *this)

{
  float fVar1;
  float fVar2;
  float fVar3;
  float *pfVar4;
  CTraceFilterSimple local_cc [16];
  float local_bc;
  float local_b8;
  float local_b4;
  float local_ac;
  float local_a8;
  float local_a4;
  undefined4 local_9c;
  undefined4 local_98;
  undefined4 local_94;
  undefined4 local_8c;
  undefined4 local_88;
  undefined4 local_84;
  undefined4 local_7c;
  undefined1 local_78;
  undefined1 local_77;
  Vector local_60 [12];
  Vector local_54 [32];
  float local_34;
  char local_2a;
  char local_29;
  ushort local_1e;
  
  pfVar4 = (float *)(**(code **)(*(int *)(this + 0x1a3c) + 0xd4))(this + 0x1a3c);
  fVar1 = *pfVar4;
  fVar2 = pfVar4[1];
  fVar3 = pfVar4[2];
  pfVar4 = (float *)(**(code **)(*(int *)(this + 0x1a3c) + 0xd4))(this + 0x1a3c);
  local_ac = fVar1 - *pfVar4;
  local_a8 = fVar2 - pfVar4[1];
  local_a4 = (fVar3 + 99999.9) - pfVar4[2];
  local_7c = 0;
  local_78 = 1;
  local_84 = 0;
  local_88 = 0;
  local_8c = 0;
  local_77 = local_ac * local_ac + local_a8 * local_a8 + local_a4 * local_a4 != 0.0;
  local_94 = 0;
  local_98 = 0;
  local_9c = 0;
  local_bc = *pfVar4;
  local_b8 = pfVar4[1];
  local_b4 = pfVar4[2];
  CTraceFilterSimple::CTraceFilterSimple
            (local_cc,(IHandleEntity *)this,0,(_func_bool_IHandleEntity_ptr_int *)0x0);
  (**(code **)(*enginetrace + 0x14))(enginetrace,&local_bc,0x200400b,local_cc,local_60);
  if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
    DebugDrawLine(local_60,local_54,0xff,0,0,true,-1.0);
  }
  if (((1.0 <= local_34) && (local_2a == '\0')) && (local_29 == '\0')) {
    return 1;
  }
  return local_1e >> 2 & 1;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)