L L4D2node

Script_GetAverageSurvivorFlowDistance

0x00b460e0 · 57 bytes · unknown

_ZL37Script_GetAverageSurvivorFlowDistancev

Decompiled

undefined (0 params)

/* WARNING: Unknown calling convention -- yet parameter storage is locked */
/* Script_GetAverageSurvivorFlowDistance() */

longdouble Script_GetAverageSurvivorFlowDistance(void)

{
  float local_20 [7];
  
  local_20[0] = -9999.0;
  local_20[1] = 2.8026e-45;
  local_20[2] = 0.0;
  local_20[3] = 1.4013e-45;
  local_20[4] = 0.0;
  ForEachSurvivor<AverageFlowDistance>((AverageFlowDistance *)local_20);
  return (longdouble)local_20[0];
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)