Script_GetAverageSurvivorFlowDistance
0x00b460e0 · 57 bytes · unknown
_ZL37Script_GetAverageSurvivorFlowDistancev
Decompiled
undefined (0 params)
/* WARNING: Unknown calling convention -- yet parameter storage is locked */
/* Script_GetAverageSurvivorFlowDistance() */
longdouble Script_GetAverageSurvivorFlowDistance(void)
{
float local_20 [7];
local_20[0] = -9999.0;
local_20[1] = 2.8026e-45;
local_20[2] = 0.0;
local_20[3] = 1.4013e-45;
local_20[4] = 0.0;
ForEachSurvivor<AverageFlowDistance>((AverageFlowDistance *)local_20);
return (longdouble)local_20[0];
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.