L L4D2node

InfectedDying::ComputeShoveForce

0x00a31d50 · 580 bytes · __thiscall

_ZN13InfectedDying17ComputeShoveForceEP8InfectedRK6Vector

Decompiled

undefined (3 params)

/* InfectedDying::ComputeShoveForce(Infected*, Vector const&) */

void __thiscall
InfectedDying::ComputeShoveForce(InfectedDying *this,Infected *param_1,Vector *param_2)

{
  int *piVar1;
  float *pfVar2;
  CBaseEntity *pCVar3;
  CBaseEntity *pCVar4;
  float local_a0;
  float local_9c;
  float local_98;
  float local_94;
  float local_90;
  float local_8c;
  float local_88;
  float local_84;
  float local_80;
  undefined4 local_7c;
  undefined4 local_78;
  undefined4 local_74;
  undefined4 local_70;
  undefined4 local_6c;
  undefined4 local_68;
  undefined4 local_64;
  undefined4 local_60;
  undefined4 local_5c;
  undefined4 local_58;
  undefined4 local_54;
  undefined4 local_50;
  undefined4 local_4c;
  undefined4 local_48;
  undefined4 local_44;
  undefined4 local_40;
  undefined4 local_3c;
  undefined4 local_38;
  undefined4 local_34;
  undefined4 local_30;
  undefined4 local_2c;
  undefined4 local_28;
  undefined4 local_24;
  undefined4 local_20;
  
  piVar1 = (int *)(**(code **)(*(int *)param_1 + 0x570))(param_1);
  pfVar2 = (float *)(**(code **)(*piVar1 + 0x288))(piVar1);
  local_a0 = *pfVar2;
  local_9c = pfVar2[1];
  local_94 = local_a0 - *(float *)param_2;
  local_98 = pfVar2[2];
  local_90 = local_9c - *(float *)(param_2 + 4);
  local_8c = local_98 - *(float *)(param_2 + 8);
  VectorNormalize((Vector *)&local_94);
  local_88 = local_94 * 3.0;
  local_84 = local_90 * 3.0;
  local_80 = local_8c * 3.0;
  pCVar3 = (CBaseEntity *)(**(code **)(*(int *)param_1 + 0x570))(param_1);
  pCVar4 = (CBaseEntity *)(**(code **)(*(int *)param_1 + 0x570))(param_1);
  CTakeDamageInfo::CTakeDamageInfo
            ((CTakeDamageInfo *)&local_7c,pCVar4,pCVar3,(Vector *)&local_88,(Vector *)&local_a0,50.0
             ,0x80,0,(Vector *)0x0);
  CalculateMeleeDamageForce((CTakeDamageInfo *)&local_7c,(Vector *)&local_94,param_2,1.0);
  *(undefined4 *)(this + 0x34) = local_7c;
  *(undefined4 *)(this + 0x38) = local_78;
  *(undefined4 *)(this + 100) = local_4c;
  *(undefined4 *)(this + 0x3c) = local_74;
  *(undefined4 *)(this + 0x40) = local_70;
  *(undefined4 *)(this + 0x68) = local_48;
  *(undefined4 *)(this + 0x44) = local_6c;
  *(undefined4 *)(this + 0x48) = local_68;
  *(undefined4 *)(this + 0x6c) = local_44;
  *(undefined4 *)(this + 0x4c) = local_64;
  *(undefined4 *)(this + 0x50) = local_60;
  *(undefined4 *)(this + 0x54) = local_5c;
  *(undefined4 *)(this + 0x58) = local_58;
  *(undefined4 *)(this + 0x5c) = local_54;
  *(undefined4 *)(this + 0x60) = local_50;
  *(undefined4 *)(this + 0x70) = local_40;
  *(undefined4 *)(this + 0x74) = local_3c;
  *(undefined4 *)(this + 0x78) = local_38;
  *(undefined4 *)(this + 0x7c) = local_34;
  *(undefined4 *)(this + 0x8c) = local_24;
  *(undefined4 *)(this + 0x80) = local_30;
  *(undefined4 *)(this + 0x84) = local_2c;
  *(undefined4 *)(this + 0x88) = local_28;
  *(undefined4 *)(this + 0x90) = local_20;
  return;
}

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paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

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