L L4D2node

InfectedDying::BecomeRagdoll

0x00a31fa0 · 52 bytes · __thiscall

_ZN13InfectedDying13BecomeRagdollEP8Infected

Decompiled

undefined (2 params)

/* InfectedDying::BecomeRagdoll(Infected*) */

void __thiscall InfectedDying::BecomeRagdoll(InfectedDying *this,Infected *param_1)

{
  CTakeDamageInfo local_6c [96];
  
  CTakeDamageInfo::CTakeDamageInfo(local_6c);
  (**(code **)(*(int *)param_1 + 0x4dc))(param_1,local_6c,&vec3_origin);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)