Infected::IsValidHitgroupForWound
0x00a0e9e0 · 62 bytes · __thiscall
_ZN8Infected23IsValidHitgroupForWoundEi
Decompiled
undefined (2 params)
/* Infected::IsValidHitgroupForWound(int) */
undefined4 __thiscall Infected::IsValidHitgroupForWound(Infected *this,int param_1)
{
undefined4 uVar1;
uVar1 = 1;
if ((((((byte)this[0x1c75] & 8) != 0) && (param_1 != 1)) &&
(uVar1 = 0, *(int *)(this + 0x1cf4) == -1)) && (*(int *)(this + 0x1cf8) == -1)) {
return CONCAT31((int3)(param_1 - 6U >> 8),1 < param_1 - 6U);
}
return uVar1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.