FindInfectedPickerEntity
0x00a0e160 · 51 bytes · __cdecl
_Z24FindInfectedPickerEntityP11CBasePlayer
Decompiled
undefined (1 param)
/* FindInfectedPickerEntity(CBasePlayer*) */
undefined4 FindInfectedPickerEntity(CBasePlayer *param_1)
{
int *piVar1;
undefined4 uVar2;
if (param_1 != (CBasePlayer *)0x0) {
piVar1 = (int *)FindPickerEntityClass(param_1,"infected");
if (piVar1 != (int *)0x0) {
/* WARNING: Could not recover jumptable at 0x00a0e18d. Too many branches */
/* WARNING: Treating indirect jump as call */
uVar2 = (**(code **)(*piVar1 + 0x14c))();
return uVar2;
}
}
return 0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.