L L4D2node

FindInfectedPickerEntity

0x00a0e160 · 51 bytes · __cdecl

_Z24FindInfectedPickerEntityP11CBasePlayer

Decompiled

undefined (1 param)

/* FindInfectedPickerEntity(CBasePlayer*) */

undefined4 FindInfectedPickerEntity(CBasePlayer *param_1)

{
  int *piVar1;
  undefined4 uVar2;
  
  if (param_1 != (CBasePlayer *)0x0) {
    piVar1 = (int *)FindPickerEntityClass(param_1,"infected");
    if (piVar1 != (int *)0x0) {
                    /* WARNING: Could not recover jumptable at 0x00a0e18d. Too many branches */
                    /* WARNING: Treating indirect jump as call */
      uVar2 = (**(code **)(*piVar1 + 0x14c))();
      return uVar2;
    }
  }
  return 0;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)