L L4D2node

SurvivorBot::SetHumanSpectator

0x0093ad70 · 403 bytes · __thiscall

_ZN11SurvivorBot17SetHumanSpectatorEP13CTerrorPlayer

Decompiled

undefined (2 params)

/* SurvivorBot::SetHumanSpectator(CTerrorPlayer*) */

undefined4 __thiscall SurvivorBot::SetHumanSpectator(SurvivorBot *this,CTerrorPlayer *param_1)

{
  undefined4 uVar1;
  CBaseEdict *pCVar2;
  int iVar3;
  int iVar4;
  
  if (0 < *(int *)(this + 0x4308)) {
    return 0;
  }
  iVar3 = (**(code **)(*engine + 0x40))(engine,*(undefined4 *)(param_1 + 0x30));
  if (iVar3 != *(int *)(this + 0x4308)) {
    if (this[0x6c] == (SurvivorBot)0x0) {
      pCVar2 = *(CBaseEdict **)(this + 0x30);
      if (pCVar2 != (CBaseEdict *)0x0) {
        *(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
        iVar4 = CBaseEdict::GetChangeAccessor(pCVar2);
        *(undefined2 *)(iVar4 + 2) = 0;
      }
    }
    else {
      this[0x70] = (SurvivorBot)((byte)this[0x70] | 1);
    }
    *(int *)(this + 0x4308) = iVar3;
  }
  if (*(int *)(param_1 + 0x30) == 0) {
    iVar3 = 0;
  }
  else {
    iVar3 = *(int *)(param_1 + 0x30) - *(int *)(gpGlobals + 0x58) >> 4;
  }
  if (iVar3 != *(int *)(this + 0x430c)) {
    if (this[0x6c] == (SurvivorBot)0x0) {
      pCVar2 = *(CBaseEdict **)(this + 0x30);
      if (pCVar2 != (CBaseEdict *)0x0) {
        *(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
        iVar4 = CBaseEdict::GetChangeAccessor(pCVar2);
        *(undefined2 *)(iVar4 + 2) = 0;
      }
    }
    else {
      this[0x70] = (SurvivorBot)((byte)this[0x70] | 1);
    }
    *(int *)(this + 0x430c) = iVar3;
  }
  if (*(int *)(this + 0x4330) != 0) {
    if (this[0x6c] == (SurvivorBot)0x0) {
      pCVar2 = *(CBaseEdict **)(this + 0x30);
      if (pCVar2 != (CBaseEdict *)0x0) {
        *(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
        iVar3 = CBaseEdict::GetChangeAccessor(pCVar2);
        *(undefined2 *)(iVar3 + 2) = 0;
      }
    }
    else {
      this[0x70] = (SurvivorBot)((byte)this[0x70] | 1);
    }
    *(undefined4 *)(this + 0x4330) = 0;
  }
  this[0x4335] = (SurvivorBot)0x0;
  if (this[0x4310] != (SurvivorBot)0x0) {
    if (this[0x6c] == (SurvivorBot)0x0) {
      pCVar2 = *(CBaseEdict **)(this + 0x30);
      if (pCVar2 != (CBaseEdict *)0x0) {
        *(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
        iVar3 = CBaseEdict::GetChangeAccessor(pCVar2);
        *(undefined2 *)(iVar3 + 2) = 0;
      }
    }
    else {
      this[0x70] = (SurvivorBot)((byte)this[0x70] | 1);
    }
    uVar1 = *(undefined4 *)(gpGlobals + 0xc);
    *(undefined4 *)(this + 0x78) = 0;
    *(undefined4 *)(this + 0x74) = uVar1;
    V_strncpy((char *)(this + 0x4310),"",0x20);
  }
  this[0x4334] = (SurvivorBot)0x0;
  return 1;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)