L L4D2node

CTerrorPlayer::IsFiringWeapon

0x00997820 · 76 bytes · __thiscall

_ZNK13CTerrorPlayer14IsFiringWeaponEv

Decompiled

undefined (1 param)

/* CTerrorPlayer::IsFiringWeapon() const */

bool __thiscall CTerrorPlayer::IsFiringWeapon(CTerrorPlayer *this)

{
  longdouble extraout_ST0;
  
  if (0.0 < *(float *)(this + 0x3150)) {
    IntervalTimer::Now();
    return (float)extraout_ST0 - *(float *)(this + 0x3150) < 0.5;
  }
  return false;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)