TerrorAward::GetResponseNameFromType
0x004e7b00 · 28 bytes · __cdecl
_ZN11TerrorAward23GetResponseNameFromTypeE9AwardType
Decompiled
undefined (1 param)
/* TerrorAward::GetResponseNameFromType(AwardType) */
undefined1 * TerrorAward::GetResponseNameFromType(int param_1)
{
undefined1 *puVar1;
puVar1 = &DAT_00d539c2;
if (param_1 - 0x42U < 0x24) {
puVar1 = *(undefined1 **)(CSWTCH_783 + (param_1 - 0x42U) * 4);
}
return puVar1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.