SurvivorBot::OnAwardEarned
0x0093acd0 · 146 bytes · __thiscall
_ZN11SurvivorBot13OnAwardEarnedE9AwardTypeP11CBaseEntity
Decompiled
undefined (3 params)
/* SurvivorBot::OnAwardEarned(AwardType, CBaseEntity*) */
void __thiscall SurvivorBot::OnAwardEarned(SurvivorBot *this,int param_2,undefined4 param_3)
{
int iVar1;
longdouble lVar2;
CTerrorPlayer::OnAwardEarned((CTerrorPlayer *)this,param_2,param_3);
iVar1 = TerrorAward::GetCategoryFromType(param_2);
if (iVar1 == 2) {
return;
}
if (param_2 != 0x1a) {
if (param_2 < 0x1b) {
if (7 < param_2 - 0xeU) {
return;
}
}
else if (param_2 != 0x51) {
return;
}
}
lVar2 = (longdouble)RandomFloat(0x3f000000,0x3f800000);
Say(this,"SurvivorBotAwardHurrah",0,(float)lVar2,0);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.