UTIL_SayText
0x00b2c330 · 120 bytes · __cdecl
_Z12UTIL_SayTextPKcP11CBasePlayer
Decompiled
undefined (2 params)
/* UTIL_SayText(char const*, CBasePlayer*) */
void UTIL_SayText(char *param_1,CBasePlayer *param_2)
{
char cVar1;
undefined **local_2c [8];
cVar1 = (**(code **)(*(int *)param_2 + 0x170))(param_2);
if (cVar1 == '\0') {
return;
}
CRecipientFilter::CRecipientFilter((CRecipientFilter *)local_2c);
local_2c[0] = &PTR__CSingleUserRecipientFilter_00c08ea8;
/* try { // try from 00b2c371 to 00b2c375 has its CatchHandler @ 00b2c3af */
CRecipientFilter::AddRecipient((CRecipientFilter *)local_2c,param_2);
/* try { // try from 00b2c379 to 00b2c398 has its CatchHandler @ 00b2c3c1 */
CRecipientFilter::MakeReliable((CRecipientFilter *)local_2c);
UTIL_SayTextFilter((IRecipientFilter *)local_2c,param_1,param_2,false);
local_2c[0] = &PTR__CSingleUserRecipientFilter_00c08ea8;
CRecipientFilter::~CRecipientFilter((CRecipientFilter *)local_2c);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.