L L4D2node

UTIL_IsSpaceEmptyForTeam

0x00998850 · 1093 bytes · __regparm3

_ZL24UTIL_IsSpaceEmptyForTeamP6VectorRKS_S2_i

Decompiled

undefined (4 params)

/* UTIL_IsSpaceEmptyForTeam(Vector*, Vector const&, Vector const&, int) */

bool __regparm3
UTIL_IsSpaceEmptyForTeam(Vector *param_1,Vector *param_2,Vector *param_3,int param_4)

{
  undefined **local_e0 [4];
  int local_d0;
  float local_cc;
  float local_c8;
  float local_c4;
  undefined4 local_bc;
  undefined4 local_b8;
  undefined4 local_b4;
  float local_ac;
  float local_a8;
  float local_a4;
  float local_9c;
  float local_98;
  float local_94;
  undefined4 local_8c;
  undefined1 local_88;
  undefined1 local_87;
  Vector local_70 [12];
  undefined4 local_64;
  undefined4 local_60;
  undefined4 local_5c;
  float local_50;
  float local_44;
  char local_3a;
  char local_39;
  
  CTraceFilterSimple::CTraceFilterSimple
            ((CTraceFilterSimple *)local_e0,(IHandleEntity *)0x0,0,
             (_func_bool_IHandleEntity_ptr_int *)0x0);
  local_87 = 0;
  local_e0[0] = &PTR_ShouldHitEntity_00d1b038;
  local_bc = 0;
  local_b8 = 0;
  local_b4 = 0;
  local_8c = 0;
  local_9c = (*(float *)param_3 - *(float *)param_2) * 0.5;
  local_98 = (*(float *)(param_3 + 4) - *(float *)(param_2 + 4)) * 0.5;
  local_94 = (*(float *)(param_3 + 8) - *(float *)(param_2 + 8)) * 0.5;
  local_ac = (*(float *)param_3 + *(float *)param_2) * 0.5;
  local_a8 = (*(float *)(param_3 + 4) + *(float *)(param_2 + 4)) * 0.5;
  local_a4 = (*(float *)(param_3 + 8) + *(float *)(param_2 + 8)) * 0.5;
  local_cc = *(float *)param_1 + local_ac;
  local_c8 = *(float *)(param_1 + 4) + local_a8;
  local_c4 = *(float *)(param_1 + 8) + local_a4;
  local_88 = local_98 * local_98 + local_9c * local_9c + local_94 * local_94 < 1e-06;
  local_d0 = param_4;
  local_ac = -local_ac;
  local_a8 = -local_a8;
  local_a4 = -local_a4;
  (**(code **)(*enginetrace + 0x14))(enginetrace,&local_cc,0x201420b,local_e0,local_70);
  if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
    DebugDrawLine(local_70,(Vector *)&local_64,0xff,0xff,0,true,-1.0);
  }
  if (((local_44 == 1.0) && (local_3a == '\0')) && (local_39 == '\0')) {
    local_87 = 1;
    local_bc = 0;
    local_b8 = 0;
    local_b4 = 0xc20e0000;
    local_8c = 0;
    local_9c = (*(float *)param_3 - *(float *)param_2) * 0.5;
    local_ac = (*(float *)param_3 + *(float *)param_2) * 0.5;
    local_98 = (*(float *)(param_3 + 4) - *(float *)(param_2 + 4)) * 0.5;
    local_94 = (*(float *)(param_3 + 8) - *(float *)(param_2 + 8)) * 0.5;
    local_cc = *(float *)param_1 + local_ac;
    local_ac = -local_ac;
    local_a8 = (*(float *)(param_3 + 4) + *(float *)(param_2 + 4)) * 0.5;
    local_c4 = (*(float *)(param_3 + 8) + *(float *)(param_2 + 8)) * 0.5;
    local_c8 = *(float *)(param_1 + 4) + local_a8;
    local_a8 = -local_a8;
    local_a4 = -local_c4;
    local_c4 = *(float *)(param_1 + 8) + local_c4;
    local_88 = local_98 * local_98 + local_9c * local_9c + local_94 * local_94 < 1e-06;
    (**(code **)(*enginetrace + 0x14))(enginetrace,&local_cc,0x200400b,local_e0,local_70);
    if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
      DebugDrawLine(local_70,(Vector *)&local_64,0xff,0xff,0,true,-1.0);
    }
    *(undefined4 *)param_1 = local_64;
    *(undefined4 *)(param_1 + 4) = local_60;
    *(undefined4 *)(param_1 + 8) = local_5c;
    if (local_44 != 1.0) {
      return 0.7 <= local_50;
    }
  }
  return false;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)