Checkpoint::GetLargestArea
0x0086ace0 · 82 bytes · __thiscall
_ZNK10Checkpoint14GetLargestAreaEv
Decompiled
undefined (1 param)
/* Checkpoint::GetLargestArea() const */
int __thiscall Checkpoint::GetLargestArea(Checkpoint *this)
{
int *piVar1;
int iVar2;
int iVar3;
int *piVar4;
float fVar5;
float fVar6;
if (*(int *)(this + 0x3c) < 1) {
iVar3 = 0;
}
else {
piVar4 = *(int **)(this + 0x30);
fVar6 = 0.0;
piVar1 = piVar4 + *(int *)(this + 0x3c);
iVar3 = 0;
do {
iVar2 = *piVar4;
fVar5 = (*(float *)(iVar2 + 0x14) - *(float *)(iVar2 + 8)) *
(*(float *)(iVar2 + 0x10) - *(float *)(iVar2 + 4));
if (fVar6 < fVar5) {
iVar3 = iVar2;
fVar6 = fVar5;
}
piVar4 = piVar4 + 1;
} while (piVar4 != piVar1);
}
return iVar3;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.