L L4D2node

TerrorNavMesh::GetCheckpoint

0x0086af70 · 36 bytes · __thiscall

_ZNK13TerrorNavMesh13GetCheckpointEi

Decompiled

undefined (2 params)

/* TerrorNavMesh::GetCheckpoint(int) const */

undefined4 __thiscall TerrorNavMesh::GetCheckpoint(TerrorNavMesh *this,int param_1)

{
  if ((-1 < param_1) && (param_1 < *(int *)(this + 0x670))) {
    return *(undefined4 *)(*(int *)(this + 0x664) + param_1 * 4);
  }
  return 0;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)