fogparams_t::fogparams_t
0x0041a3d0 · 455 bytes · __thiscall
_ZN11fogparams_tC1Ev
Decompiled
undefined (1 param)
/* fogparams_t::fogparams_t() */
void __thiscall fogparams_t::fogparams_t(fogparams_t *this)
{
*(undefined ***)this = &PTR_NetworkStateChanged_00c0a938;
*(undefined4 *)(this + 4) = 0x3f800000;
*(undefined4 *)(this + 8) = 0;
*(undefined4 *)(this + 0xc) = 0;
this[0x10] = (fogparams_t)0x0;
this[0x11] = (fogparams_t)0x0;
this[0x12] = (fogparams_t)0x0;
this[0x13] = (fogparams_t)0x0;
NetworkStateChanged(this);
this[0x14] = (fogparams_t)0x0;
this[0x15] = (fogparams_t)0x0;
this[0x16] = (fogparams_t)0x0;
this[0x17] = (fogparams_t)0x0;
(**(code **)(*(int *)this + 4))(this,this + 0x18);
this[0x18] = (fogparams_t)0x0;
this[0x19] = (fogparams_t)0x0;
this[0x1a] = (fogparams_t)0x0;
this[0x1b] = (fogparams_t)0x0;
(**(code **)(*(int *)this + 4))(this,this + 0x1c);
this[0x1c] = (fogparams_t)0x0;
this[0x1d] = (fogparams_t)0x0;
this[0x1e] = (fogparams_t)0x0;
this[0x1f] = (fogparams_t)0x0;
(**(code **)(*(int *)this + 4))(this,this + 0x20);
*(undefined4 *)(this + 0x20) = 0;
(**(code **)(*(int *)this + 4))(this,this + 0x24);
*(undefined4 *)(this + 0x24) = 0;
(**(code **)(*(int *)this + 4))(this,this + 0x28);
*(undefined4 *)(this + 0x28) = 0;
(**(code **)(*(int *)this + 4))(this,this + 0x2c);
*(undefined4 *)(this + 0x2c) = 0;
(**(code **)(*(int *)this + 4))(this,this + 0x30);
*(undefined4 *)(this + 0x30) = 0;
(**(code **)(*(int *)this + 4))(this,this + 0x34);
*(undefined4 *)(this + 0x34) = 0;
(**(code **)(*(int *)this + 4))(this,this + 0x38);
*(undefined4 *)(this + 0x38) = 0;
(**(code **)(*(int *)this + 4))(this,this + 0x3c);
*(undefined4 *)(this + 0x3c) = 0;
(**(code **)(*(int *)this + 4))(this,this + 0x40);
*(undefined4 *)(this + 0x40) = 0;
(**(code **)(*(int *)this + 4))(this,this + 0x44);
*(undefined4 *)(this + 0x44) = 0;
(**(code **)(*(int *)this + 4))(this,this + 0x48);
*(undefined4 *)(this + 0x48) = 0;
(**(code **)(*(int *)this + 4))(this,this + 0x4c);
this[0x4c] = (fogparams_t)0x0;
(**(code **)(*(int *)this + 4))(this,this + 0x4d);
this[0x4d] = (fogparams_t)0x0;
(**(code **)(*(int *)this + 4))(this,this + 0x50);
*(undefined4 *)(this + 0x50) = 0;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.