L L4D2node

StringSort

0x00971e70 · 25 bytes · __cdecl

_ZL10StringSortPKPKcS2_

Decompiled

undefined (2 params)

/* StringSort(char const* const*, char const* const*) */

void StringSort(char **param_1,char **param_2)

{
  strcmp(*param_1,*param_2);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)