TerrorNavMesh::InitializeFlowDistances
0x00984550 · 760 bytes · __thiscall
_ZN13TerrorNavMesh23InitializeFlowDistancesEv
Decompiled
undefined (1 param)
/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* TerrorNavMesh::InitializeFlowDistances() */
void __thiscall TerrorNavMesh::InitializeFlowDistances(TerrorNavMesh *this)
{
uint *puVar1;
int iVar2;
char cVar3;
TerrorNavArea *pTVar4;
int iVar5;
undefined4 local_24;
undefined4 local_20;
undefined4 local_18;
undefined4 local_14;
int local_10;
local_24 = 0;
local_20 = 0;
if (_towlower == 0) {
local_10 = 0;
}
else {
(**(code **)(_towlower + 0x50))
(_towlower,&local_24,0,0,0,0,"/data/src/game/server/terror/terrornav.cpp",0xb8a,
&InitializeFlowDistances()::tm_fmt,"(%s)%s","ZOMBIE",
"TerrorNavMesh::InitializeFlowDistances");
local_10 = _towlower;
}
iVar2 = _DAT_0105db00;
local_18 = local_24;
local_14 = local_20;
if ((_DAT_0105d154 != 0) || (DAT_0105d158 == '\0')) {
/* try { // try from 009846ce to 0098472e has its CatchHandler @ 00984884 */
iVar5 = ThreadGetCurrentId();
if (iVar2 == iVar5) {
if ((char *)*_DAT_0105d15c != "TerrorNavMesh::InitializeFlowDistances") {
_DAT_0105d15c =
(int *)CVProfNode::GetSubNode((char *)_DAT_0105d15c,0xd10adc,(char *)0x0,0xc0db47);
}
puVar1 = (uint *)(_DAT_0105d1e8 + 4 + _DAT_0105d15c[0x1c] * 8);
*puVar1 = *puVar1 | 4;
CVProfNode::EnterScope();
DAT_0105d158 = '\0';
}
}
/* try { // try from 00984612 to 0098466e has its CatchHandler @ 00984863 */
ZombieDebugPrint(0,"Initializing Flow Distances...\n");
pTVar4 = (TerrorNavArea *)ComputeFlowDistances(this);
this[0x60c] = (TerrorNavMesh)(pTVar4 != (TerrorNavArea *)0x0);
WarnIfBadFlow(this,(CTerrorPlayer *)0x0);
if (this[0x60c] == (TerrorNavMesh)0x0) {
ZombieDebugPrint(1,"Flow Error: No starting area found via flow!\n");
ZombieDebugPrint(0,"...Flow done!\n");
iVar2 = _DAT_0105db00;
if ((DAT_0105d158 == '\0') || (_DAT_0105d154 != 0)) {
iVar5 = ThreadGetCurrentId();
if (iVar2 == iVar5) {
cVar3 = CVProfNode::ExitScope();
if (cVar3 != '\0') {
_DAT_0105d15c = (int *)_DAT_0105d15c[0x19];
}
DAT_0105d158 = _DAT_0105d15c == (int *)0x105d160;
}
}
if (local_10 != 0) {
(**(code **)(local_10 + 0x54))(local_10,local_18,local_14,0,0,0);
}
}
else {
/* try { // try from 0098474c to 00984775 has its CatchHandler @ 00984863 */
ZombieManager::OnFlowDistancesInitialized(TheZombieManager,pTVar4);
CDirector::OnFlowDistancesInitialized(TheDirector);
ZombieDebugPrint(0,"...Flow done!\n");
iVar2 = _DAT_0105db00;
if ((DAT_0105d158 == '\0') || (_DAT_0105d154 != 0)) {
iVar5 = ThreadGetCurrentId();
if (iVar2 == iVar5) {
cVar3 = CVProfNode::ExitScope();
if (cVar3 != '\0') {
_DAT_0105d15c = (int *)_DAT_0105d15c[0x19];
}
DAT_0105d158 = _DAT_0105d15c == (int *)0x105d160;
}
}
if (local_10 != 0) {
(**(code **)(local_10 + 0x54))(local_10,local_18,local_14,0,0,0);
return;
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.