L L4D2node

TerrorNavMesh::InitializeFlowDistances

0x00984550 · 760 bytes · __thiscall

_ZN13TerrorNavMesh23InitializeFlowDistancesEv

Decompiled

undefined (1 param)

/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* TerrorNavMesh::InitializeFlowDistances() */

void __thiscall TerrorNavMesh::InitializeFlowDistances(TerrorNavMesh *this)

{
  uint *puVar1;
  int iVar2;
  char cVar3;
  TerrorNavArea *pTVar4;
  int iVar5;
  undefined4 local_24;
  undefined4 local_20;
  undefined4 local_18;
  undefined4 local_14;
  int local_10;
  
  local_24 = 0;
  local_20 = 0;
  if (_towlower == 0) {
    local_10 = 0;
  }
  else {
    (**(code **)(_towlower + 0x50))
              (_towlower,&local_24,0,0,0,0,"/data/src/game/server/terror/terrornav.cpp",0xb8a,
               &InitializeFlowDistances()::tm_fmt,"(%s)%s","ZOMBIE",
               "TerrorNavMesh::InitializeFlowDistances");
    local_10 = _towlower;
  }
  iVar2 = _DAT_0105db00;
  local_18 = local_24;
  local_14 = local_20;
  if ((_DAT_0105d154 != 0) || (DAT_0105d158 == '\0')) {
                    /* try { // try from 009846ce to 0098472e has its CatchHandler @ 00984884 */
    iVar5 = ThreadGetCurrentId();
    if (iVar2 == iVar5) {
      if ((char *)*_DAT_0105d15c != "TerrorNavMesh::InitializeFlowDistances") {
        _DAT_0105d15c =
             (int *)CVProfNode::GetSubNode((char *)_DAT_0105d15c,0xd10adc,(char *)0x0,0xc0db47);
      }
      puVar1 = (uint *)(_DAT_0105d1e8 + 4 + _DAT_0105d15c[0x1c] * 8);
      *puVar1 = *puVar1 | 4;
      CVProfNode::EnterScope();
      DAT_0105d158 = '\0';
    }
  }
                    /* try { // try from 00984612 to 0098466e has its CatchHandler @ 00984863 */
  ZombieDebugPrint(0,"Initializing Flow Distances...\n");
  pTVar4 = (TerrorNavArea *)ComputeFlowDistances(this);
  this[0x60c] = (TerrorNavMesh)(pTVar4 != (TerrorNavArea *)0x0);
  WarnIfBadFlow(this,(CTerrorPlayer *)0x0);
  if (this[0x60c] == (TerrorNavMesh)0x0) {
    ZombieDebugPrint(1,"Flow Error: No starting area found via flow!\n");
    ZombieDebugPrint(0,"...Flow done!\n");
    iVar2 = _DAT_0105db00;
    if ((DAT_0105d158 == '\0') || (_DAT_0105d154 != 0)) {
      iVar5 = ThreadGetCurrentId();
      if (iVar2 == iVar5) {
        cVar3 = CVProfNode::ExitScope();
        if (cVar3 != '\0') {
          _DAT_0105d15c = (int *)_DAT_0105d15c[0x19];
        }
        DAT_0105d158 = _DAT_0105d15c == (int *)0x105d160;
      }
    }
    if (local_10 != 0) {
      (**(code **)(local_10 + 0x54))(local_10,local_18,local_14,0,0,0);
    }
  }
  else {
                    /* try { // try from 0098474c to 00984775 has its CatchHandler @ 00984863 */
    ZombieManager::OnFlowDistancesInitialized(TheZombieManager,pTVar4);
    CDirector::OnFlowDistancesInitialized(TheDirector);
    ZombieDebugPrint(0,"...Flow done!\n");
    iVar2 = _DAT_0105db00;
    if ((DAT_0105d158 == '\0') || (_DAT_0105d154 != 0)) {
      iVar5 = ThreadGetCurrentId();
      if (iVar2 == iVar5) {
        cVar3 = CVProfNode::ExitScope();
        if (cVar3 != '\0') {
          _DAT_0105d15c = (int *)_DAT_0105d15c[0x19];
        }
        DAT_0105d158 = _DAT_0105d15c == (int *)0x105d160;
      }
    }
    if (local_10 != 0) {
      (**(code **)(local_10 + 0x54))(local_10,local_18,local_14,0,0,0);
      return;
    }
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)