L L4D2node

AreaSortFunc

0x00971370 · 44 bytes · __cdecl

_Z12AreaSortFuncPKN13TerrorNavArea12AreaBindInfoES2_

Decompiled

undefined (2 params)

/* AreaSortFunc(TerrorNavArea::AreaBindInfo const*, TerrorNavArea::AreaBindInfo const*) */

int AreaSortFunc(AreaBindInfo *param_1,AreaBindInfo *param_2)

{
  return (*(int *)(TheNavAreas + ((int)(uint)*(ushort *)param_1 >> 2) * 4) -
          *(int *)(TheNavAreas + ((int)(uint)*(ushort *)param_2 >> 2) * 4) >> 7) * -0x55555555;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)