AreaSortFunc
0x00971370 · 44 bytes · __cdecl
_Z12AreaSortFuncPKN13TerrorNavArea12AreaBindInfoES2_
Decompiled
undefined (2 params)
/* AreaSortFunc(TerrorNavArea::AreaBindInfo const*, TerrorNavArea::AreaBindInfo const*) */
int AreaSortFunc(AreaBindInfo *param_1,AreaBindInfo *param_2)
{
return (*(int *)(TheNavAreas + ((int)(uint)*(ushort *)param_1 >> 2) * 4) -
*(int *)(TheNavAreas + ((int)(uint)*(ushort *)param_2 >> 2) * 4) >> 7) * -0x55555555;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.