TerrorNavArea::OnEditCreateNotify
0x0097b310 · 233 bytes · __thiscall
_ZN13TerrorNavArea18OnEditCreateNotifyEP8CNavArea
Decompiled
undefined (2 params)
/* TerrorNavArea::OnEditCreateNotify(CNavArea*) */
void __thiscall TerrorNavArea::OnEditCreateNotify(TerrorNavArea *this,CNavArea *param_1)
{
int iVar1;
ushort local_e;
if ((*(int *)(TheNavMesh + 0x528) == 0) &&
(*(int *)(NavUpdateVisibilityOnEdit._28_4_ + 0x30) != 0)) {
if (this == (TerrorNavArea *)param_1) {
(**(code **)(*(int *)this + 0x6c))(this,0);
CUtlVector<TerrorNavArea::AreaBindInfo,CUtlMemoryConservative<TerrorNavArea::AreaBindInfo>>::
Sort((CUtlVector<TerrorNavArea::AreaBindInfo,CUtlMemoryConservative<TerrorNavArea::AreaBindInfo>>
*)(this + 0x134),AreaSortFunc);
}
else {
iVar1 = ComputeVisibility(this,(TerrorNavArea *)param_1,false,true,(bool *)0x0);
if (iVar1 != 0) {
if (((uint)param_1 & 3) != 0) {
Error("Bad nav area pointer");
}
local_e = (ushort)iVar1 | *(short *)(param_1 + 0x90) << 2;
CUtlVector<TerrorNavArea::AreaBindInfo,CUtlMemoryConservative<TerrorNavArea::AreaBindInfo>>
::InsertBefore((CUtlVector<TerrorNavArea::AreaBindInfo,CUtlMemoryConservative<TerrorNavArea::AreaBindInfo>>
*)(this + 0x134),*(int *)(this + 0x13c),(AreaBindInfo *)&local_e);
CUtlVector<TerrorNavArea::AreaBindInfo,CUtlMemoryConservative<TerrorNavArea::AreaBindInfo>>
::Sort((CUtlVector<TerrorNavArea::AreaBindInfo,CUtlMemoryConservative<TerrorNavArea::AreaBindInfo>>
*)(this + 0x134),AreaSortFunc);
}
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.