L L4D2node

TerrorNavArea::OnEditCreateNotify

0x0097b310 · 233 bytes · __thiscall

_ZN13TerrorNavArea18OnEditCreateNotifyEP8CNavArea

Decompiled

undefined (2 params)

/* TerrorNavArea::OnEditCreateNotify(CNavArea*) */

void __thiscall TerrorNavArea::OnEditCreateNotify(TerrorNavArea *this,CNavArea *param_1)

{
  int iVar1;
  ushort local_e;
  
  if ((*(int *)(TheNavMesh + 0x528) == 0) &&
     (*(int *)(NavUpdateVisibilityOnEdit._28_4_ + 0x30) != 0)) {
    if (this == (TerrorNavArea *)param_1) {
      (**(code **)(*(int *)this + 0x6c))(this,0);
      CUtlVector<TerrorNavArea::AreaBindInfo,CUtlMemoryConservative<TerrorNavArea::AreaBindInfo>>::
      Sort((CUtlVector<TerrorNavArea::AreaBindInfo,CUtlMemoryConservative<TerrorNavArea::AreaBindInfo>>
            *)(this + 0x134),AreaSortFunc);
    }
    else {
      iVar1 = ComputeVisibility(this,(TerrorNavArea *)param_1,false,true,(bool *)0x0);
      if (iVar1 != 0) {
        if (((uint)param_1 & 3) != 0) {
          Error("Bad nav area pointer");
        }
        local_e = (ushort)iVar1 | *(short *)(param_1 + 0x90) << 2;
        CUtlVector<TerrorNavArea::AreaBindInfo,CUtlMemoryConservative<TerrorNavArea::AreaBindInfo>>
        ::InsertBefore((CUtlVector<TerrorNavArea::AreaBindInfo,CUtlMemoryConservative<TerrorNavArea::AreaBindInfo>>
                        *)(this + 0x134),*(int *)(this + 0x13c),(AreaBindInfo *)&local_e);
        CUtlVector<TerrorNavArea::AreaBindInfo,CUtlMemoryConservative<TerrorNavArea::AreaBindInfo>>
        ::Sort((CUtlVector<TerrorNavArea::AreaBindInfo,CUtlMemoryConservative<TerrorNavArea::AreaBindInfo>>
                *)(this + 0x134),AreaSortFunc);
      }
    }
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)