L L4D2node

TerrorNavArea::IsPotentiallyVisible

0x00975c30 · 317 bytes · __thiscall

_ZNK13TerrorNavArea20IsPotentiallyVisibleEPKS_b

Decompiled

undefined (3 params)

/* TerrorNavArea::IsPotentiallyVisible(TerrorNavArea const*, bool) const */

bool __thiscall
TerrorNavArea::IsPotentiallyVisible(TerrorNavArea *this,TerrorNavArea *param_1,bool param_2)

{
  int iVar1;
  byte *pbVar2;
  short local_e;
  
  if (param_1 != (TerrorNavArea *)0x0) {
    if (param_1 == this) {
      return true;
    }
    if (((param_2) || (((byte)param_1[0x12d] & 0x10) == 0)) ||
       ((*(float *)(param_1 + 0x34) - *(float *)(this + 0x34)) *
        (*(float *)(param_1 + 0x34) - *(float *)(this + 0x34)) +
        (*(float *)(param_1 + 0x2c) - *(float *)(this + 0x2c)) *
        (*(float *)(param_1 + 0x2c) - *(float *)(this + 0x2c)) +
        (*(float *)(param_1 + 0x30) - *(float *)(this + 0x30)) *
        (*(float *)(param_1 + 0x30) - *(float *)(this + 0x30)) <
        *(float *)(NavObscureRange._28_4_ + 0x2c) * *(float *)(NavObscureRange._28_4_ + 0x2c))) {
      if (((uint)param_1 & 3) != 0) {
        Error("Bad nav area pointer");
      }
      local_e = *(short *)(param_1 + 0x90) << 2;
      if (((*(size_t *)(this + 0x13c) != 0) &&
          (pbVar2 = bsearch(&local_e,*(void **)(this + 0x134),*(size_t *)(this + 0x13c),2,
                            AreaSortFunc), pbVar2 != (byte *)0x0)) ||
         ((iVar1 = *(int *)(this + 0x130), iVar1 != 0 &&
          ((*(size_t *)(iVar1 + 0x13c) != 0 &&
           (pbVar2 = bsearch(&local_e,*(void **)(iVar1 + 0x134),*(size_t *)(iVar1 + 0x13c),2,
                             AreaSortFunc), pbVar2 != (byte *)0x0)))))) {
        return (*pbVar2 & 3) != 0;
      }
    }
  }
  return false;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)