CountdownTimer::Start
0x00575f00 · 111 bytes · __thiscall
_ZN14CountdownTimer5StartEf
Decompiled
undefined (2 params)
/* CountdownTimer::Start(float) */
void __thiscall CountdownTimer::Start(CountdownTimer *this,float param_1)
{
longdouble lVar1;
lVar1 = (longdouble)Now();
if ((float)lVar1 + param_1 != *(float *)(this + 8)) {
(**(code **)(*(int *)this + 4))(this,this + 8);
*(float *)(this + 8) = (float)lVar1 + param_1;
}
if (param_1 != *(float *)(this + 4)) {
(**(code **)(*(int *)this + 4))(this,this + 4);
*(float *)(this + 4) = param_1;
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.