L L4D2node

CPointScriptUseTarget::StopUse

0x00902420 · 576 bytes · __thiscall

_ZN21CPointScriptUseTarget7StopUseEv

Decompiled

undefined (1 param)

/* CPointScriptUseTarget::StopUse() */

longdouble __thiscall CPointScriptUseTarget::StopUse(CPointScriptUseTarget *this)

{
  float fVar1;
  uint uVar2;
  CCSPlayer *this_00;
  CBaseEdict *this_01;
  int *piVar3;
  char cVar4;
  int iVar5;
  undefined *puVar6;
  longdouble lVar7;
  void *local_30;
  void *local_28;
  undefined4 local_24;
  undefined2 local_20;
  ushort local_1e;
  
  uVar2 = *(uint *)(this + 0x478);
  if ((((uVar2 != 0xffffffff) &&
       (puVar6 = g_pEntityList + (uVar2 & 0xfff) * 0x10, puVar6 != (undefined *)0xfffffffc)) &&
      (*(uint *)(puVar6 + 8) == uVar2 >> 0xc)) &&
     (this_00 = *(CCSPlayer **)(puVar6 + 4), this_00 != (CCSPlayer *)0x0)) {
    fVar1 = *(float *)(gpGlobals + 0xc);
    lVar7 = (longdouble)CCSPlayer::GetProgressBarStartTime(this_00);
    local_30 = (void *)(fVar1 - (float)lVar7);
    cVar4 = CTerrorPlayer::IsAdrenalineActive((CTerrorPlayer *)this_00);
    piVar3 = g_pScriptVM;
    if (cVar4 != '\0') {
      local_30 = (void *)((float)local_30 + (float)local_30);
    }
    if ((*(int *)(this + 0x46c) != 0) && (this[0x474] == (CPointScriptUseTarget)0x0)) {
      this[0x474] = (CPointScriptUseTarget)0x1;
      local_20 = 1;
      local_1e = 0;
      local_24 = 0;
      local_28 = local_30;
                    /* try { // try from 0090253b to 0090253d has its CatchHandler @ 00902676 */
      (**(code **)(*piVar3 + 0x50))
                (piVar3,*(int *)(this + 0x46c),&local_28,1,0,*(undefined4 *)(this + 1000),1);
      if ((local_1e & 1) != 0) {
        free(local_28);
      }
      this[0x474] = (CPointScriptUseTarget)0x0;
    }
    CTerrorPlayer::StopUseActions((CTerrorPlayer *)this_00);
    uVar2 = *(uint *)(this_00 + 0x1d14);
    if (((uVar2 != 0xffffffff) &&
        (puVar6 = g_pEntityList + (uVar2 & 0xfff) * 0x10, puVar6 != (undefined *)0xfffffffc)) &&
       ((*(uint *)(puVar6 + 8) == uVar2 >> 0xc && (*(int *)(puVar6 + 4) != 0)))) {
      if (this_00[0x6c] == (CCSPlayer)0x0) {
        this_01 = *(CBaseEdict **)(this_00 + 0x30);
        if (this_01 != (CBaseEdict *)0x0) {
          *(uint *)this_01 = *(uint *)this_01 | 0x101;
          iVar5 = CBaseEdict::GetChangeAccessor(this_01);
          *(undefined2 *)(iVar5 + 2) = 0;
        }
      }
      else {
        this_00[0x70] = (CCSPlayer)((byte)this_00[0x70] | 1);
      }
      *(undefined4 *)(this_00 + 0x1d14) = 0xffffffff;
    }
    (**(code **)(*(int *)this_00 + 0x76c))(this_00);
    piVar3 = g_pScriptVM;
    local_20 = 5;
    *(undefined4 *)(this + 0x478) = 0xffffffff;
    local_1e = 0;
    local_28 = (void *)0x0;
                    /* try { // try from 009025da to 009025dc has its CatchHandler @ 00902688 */
    (**(code **)(*piVar3 + 0x78))(piVar3,*(undefined4 *)(this + 1000),"PlayerUsingMe",&local_28);
    if ((local_1e & 1) != 0) {
      free(local_28);
    }
    CBaseEntity::SetNextThink((CBaseEntity *)this,-1.0,(char *)0x0);
    return (longdouble)(float)local_30;
  }
  return (longdouble)0.0;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)