CPointScriptUseTarget::Think
0x00902e70 · 556 bytes · __thiscall
_ZN21CPointScriptUseTarget5ThinkEv
Decompiled
undefined (1 param)
/* CPointScriptUseTarget::Think() */
void __thiscall CPointScriptUseTarget::Think(CPointScriptUseTarget *this)
{
float fVar1;
uint uVar2;
CCSPlayer *this_00;
int *piVar3;
char cVar4;
int iVar5;
int iVar6;
undefined *puVar7;
longdouble lVar8;
uVar2 = *(uint *)(this + 0x478);
if ((((uVar2 == 0xffffffff) ||
(puVar7 = g_pEntityList + (uVar2 & 0xfff) * 0x10, puVar7 == (undefined *)0xfffffffc)) ||
(*(uint *)(puVar7 + 8) != uVar2 >> 0xc)) ||
(this_00 = *(CCSPlayer **)(puVar7 + 4), this_00 == (CCSPlayer *)0x0)) {
return;
}
if ((this[0x464] != (CPointScriptUseTarget)0x0) &&
(cVar4 = CTerrorPlayer::IsAdrenalineActive((CTerrorPlayer *)this_00), cVar4 == '\0')) {
OnAdrenalineEnd(this);
}
fVar1 = *(float *)(gpGlobals + 0xc);
lVar8 = (longdouble)CCSPlayer::GetProgressBarStartTime(this_00);
cVar4 = CBasePlayer::IsDead((CBasePlayer *)this_00);
if (((cVar4 == '\0') && (cVar4 = (**(code **)(*(int *)this_00 + 0x7e8))(this_00), cVar4 == '\0'))
&& ((((byte)this_00[0x1cb0] & 0x20) != 0 &&
(iVar5 = CTerrorPlayer::GetCurrentUseAction((CTerrorPlayer *)this_00), iVar5 == 0xb)))) {
iVar5 = 0;
iVar6 = CTerrorPlayer::GetEntityIAmPerformingActionOn((CTerrorPlayer *)this_00);
uVar2 = *(uint *)(this + 0x460);
if (((uVar2 != 0xffffffff) &&
(puVar7 = g_pEntityList + (uVar2 & 0xfff) * 0x10, puVar7 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar7 + 8) == uVar2 >> 0xc)) {
iVar5 = *(int *)(puVar7 + 4);
}
if (iVar6 == iVar5) {
if (fVar1 - (float)lVar8 < *(float *)(this + 0x458)) {
CBaseEntity::SetNextThink
((CBaseEntity *)this,*(float *)(gpGlobals + 0xc) + 0.033,(char *)0x0);
return;
}
StopUse(this);
COutputEvent::FireOutput
((COutputEvent *)(this + 0x494),(CBaseEntity *)this_00,(CBaseEntity *)this,0.0);
piVar3 = g_pScriptVM;
if (*(int *)(this + 0x470) == 0) {
return;
}
if (this[0x474] != (CPointScriptUseTarget)0x0) {
return;
}
this[0x474] = (CPointScriptUseTarget)0x1;
(**(code **)(*piVar3 + 0x50))
(piVar3,*(int *)(this + 0x470),0,0,0,*(undefined4 *)(this + 1000),1);
this[0x474] = (CPointScriptUseTarget)0x0;
return;
}
}
StopUse(this);
COutputEvent::FireOutput
((COutputEvent *)(this + 0x4ac),(CBaseEntity *)this_00,(CBaseEntity *)this,0.0);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.