GetScriptDesc<CPointScriptUseTarget>
0x009030b0 · 1253 bytes · __cdecl
_Z13GetScriptDescI21CPointScriptUseTargetEP17ScriptClassDesc_tPT_
Decompiled
ScriptClassDesc_t * (1 param)
/* ScriptClassDesc_t* GetScriptDesc<CPointScriptUseTarget>(CPointScriptUseTarget*) */
ScriptClassDesc_t * GetScriptDesc<CPointScriptUseTarget>(CPointScriptUseTarget *param_1)
{
ScriptClassDesc_t *pSVar1;
undefined4 uVar2;
int iVar3;
void *pvVar4;
undefined4 *puVar5;
int local_10;
if (GetScriptDesc<CPointScriptUseTarget>(CPointScriptUseTarget*)::bInitialized == '\0') {
GetScriptDesc<CPointScriptUseTarget>(CPointScriptUseTarget*)::bInitialized = 1;
g_CPointScriptUseTarget_ScriptDesc._8_4_ = s_Script_driven_player_use_functio_00cfdebc;
g_CPointScriptUseTarget_ScriptDesc._0_4_ = s_CPointScriptUseTarget_00cfdc55;
g_CPointScriptUseTarget_ScriptDesc._4_4_ = s_CPointScriptUseTarget_00cfdc55;
g_CPointScriptUseTarget_ScriptDesc._12_4_ = GetScriptDesc<CBaseEntity>((CBaseEntity *)0x0);
for (pSVar1 = (ScriptClassDesc_t *)g_CPointScriptUseTarget_ScriptDesc._12_4_;
(iVar3 = g_CPointScriptUseTarget_ScriptDesc._44_4_, pSVar1 != (ScriptClassDesc_t *)0x0 &&
(iVar3 = *(int *)(pSVar1 + 0x2c), *(int *)(pSVar1 + 0x2c) == 0));
pSVar1 = *(ScriptClassDesc_t **)(pSVar1 + 0xc)) {
}
g_CPointScriptUseTarget_ScriptDesc._44_4_ = iVar3;
iVar3 = CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>::
InsertBefore((CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>
*)(g_CPointScriptUseTarget_ScriptDesc + 0x10),
g_CPointScriptUseTarget_ScriptDesc._28_4_);
puVar5 = (undefined4 *)(iVar3 * 0x30 + g_CPointScriptUseTarget_ScriptDesc._16_4_);
puVar5[2] = "Set the display text on the progress bar.";
*puVar5 = "SetProgressBarText";
puVar5[1] = "ScriptSetUseString";
puVar5[3] = 0;
puVar5[6] = 1;
if ((int)puVar5[5] < 1) {
puVar5[5] = 1;
if ((void *)puVar5[4] == (void *)0x0) {
pvVar4 = malloc(4);
puVar5[4] = pvVar4;
}
else {
pvVar4 = realloc((void *)puVar5[4],4);
puVar5[4] = pvVar4;
}
}
else {
pvVar4 = (void *)puVar5[4];
}
puVar5[8] = pvVar4;
local_10 = 0x1f;
CUtlVector<int,CUtlMemory<int,int>>::InsertBefore
((CUtlVector<int,CUtlMemory<int,int>> *)(puVar5 + 4),puVar5[7],&local_10);
uVar2 = g_CPointScriptUseTarget_ScriptDesc._28_4_;
puVar5[9] = CMemberScriptBinding1<CPointScriptUseTarget*,void(CPointScriptUseTarget::*)(char_const*),void,char_const*>
::Call;
puVar5[10] = CPointScriptUseTarget::ScriptSetUseString;
puVar5[0xb] = 1;
iVar3 = CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>::
InsertBefore((CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>
*)(g_CPointScriptUseTarget_ScriptDesc + 0x10),uVar2);
puVar5 = (undefined4 *)(iVar3 * 0x30 + g_CPointScriptUseTarget_ScriptDesc._16_4_);
puVar5[2] = "Set the display subtext on the progress bar.";
*puVar5 = "SetProgressBarSubText";
puVar5[1] = "ScriptSetUseSubString";
puVar5[3] = 0;
puVar5[6] = 1;
if ((int)puVar5[5] < 1) {
puVar5[5] = 1;
if ((void *)puVar5[4] == (void *)0x0) {
pvVar4 = malloc(4);
puVar5[4] = pvVar4;
}
else {
pvVar4 = realloc((void *)puVar5[4],4);
puVar5[4] = pvVar4;
}
}
else {
pvVar4 = (void *)puVar5[4];
}
puVar5[8] = pvVar4;
local_10 = 0x1f;
CUtlVector<int,CUtlMemory<int,int>>::InsertBefore
((CUtlVector<int,CUtlMemory<int,int>> *)(puVar5 + 4),puVar5[7],&local_10);
uVar2 = g_CPointScriptUseTarget_ScriptDesc._28_4_;
puVar5[9] = CMemberScriptBinding1<CPointScriptUseTarget*,void(CPointScriptUseTarget::*)(char_const*),void,char_const*>
::Call;
puVar5[10] = CPointScriptUseTarget::ScriptSetUseSubString;
puVar5[0xb] = 1;
iVar3 = CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>::
InsertBefore((CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>
*)(g_CPointScriptUseTarget_ScriptDesc + 0x10),uVar2);
puVar5 = (undefined4 *)(iVar3 * 0x30 + g_CPointScriptUseTarget_ScriptDesc._16_4_);
puVar5[2] =
"Set the time required to use this button. If \'0\', no progress bar will be displayed.";
*puVar5 = "SetProgressBarFinishTime";
puVar5[1] = "ScriptSetUseTime";
puVar5[3] = 0;
puVar5[6] = 1;
if ((int)puVar5[5] < 1) {
puVar5[5] = 1;
if ((void *)puVar5[4] == (void *)0x0) {
pvVar4 = malloc(4);
puVar5[4] = pvVar4;
}
else {
pvVar4 = realloc((void *)puVar5[4],4);
puVar5[4] = pvVar4;
}
}
else {
pvVar4 = (void *)puVar5[4];
}
puVar5[8] = pvVar4;
local_10 = 1;
CUtlVector<int,CUtlMemory<int,int>>::InsertBefore
((CUtlVector<int,CUtlMemory<int,int>> *)(puVar5 + 4),puVar5[7],&local_10);
uVar2 = g_CPointScriptUseTarget_ScriptDesc._28_4_;
puVar5[9] = CMemberScriptBinding1<CPointScriptUseTarget*,void(CPointScriptUseTarget::*)(float),void,float>
::Call;
puVar5[10] = CPointScriptUseTarget::ScriptSetUseTime;
puVar5[0xb] = 1;
iVar3 = CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>::
InsertBefore((CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>
*)(g_CPointScriptUseTarget_ScriptDesc + 0x10),uVar2);
puVar5 = (undefined4 *)(iVar3 * 0x30 + g_CPointScriptUseTarget_ScriptDesc._16_4_);
puVar5[2] = "Set the ammount of time has been \'used\' so far.";
*puVar5 = "SetProgressBarCurrentProgress";
puVar5[1] = "ScriptSetPreviousProgress";
puVar5[3] = 0;
puVar5[6] = 1;
if ((int)puVar5[5] < 1) {
puVar5[5] = 1;
if ((void *)puVar5[4] == (void *)0x0) {
pvVar4 = malloc(4);
puVar5[4] = pvVar4;
}
else {
pvVar4 = realloc((void *)puVar5[4],4);
puVar5[4] = pvVar4;
}
}
else {
pvVar4 = (void *)puVar5[4];
}
puVar5[8] = pvVar4;
local_10 = 1;
CUtlVector<int,CUtlMemory<int,int>>::InsertBefore
((CUtlVector<int,CUtlMemory<int,int>> *)(puVar5 + 4),puVar5[7],&local_10);
uVar2 = g_CPointScriptUseTarget_ScriptDesc._28_4_;
puVar5[9] = CMemberScriptBinding1<CPointScriptUseTarget*,void(CPointScriptUseTarget::*)(float),void,float>
::Call;
puVar5[10] = CPointScriptUseTarget::ScriptSetPreviousProgress;
puVar5[0xb] = 1;
iVar3 = CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>::
InsertBefore((CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>
*)(g_CPointScriptUseTarget_ScriptDesc + 0x10),uVar2);
puVar5 = (undefined4 *)(iVar3 * 0x30 + g_CPointScriptUseTarget_ScriptDesc._16_4_);
puVar5[2] = "Stop the current use action.";
*puVar5 = "StopUse";
puVar5[1] = "StopUse";
puVar5[3] = 1;
puVar5[9] = CMemberScriptBinding0<CPointScriptUseTarget*,float(CPointScriptUseTarget::*)(),float>
::Call;
puVar5[10] = CPointScriptUseTarget::StopUse;
puVar5[0xb] = 1;
iVar3 = CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>::
InsertBefore((CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>
*)(g_CPointScriptUseTarget_ScriptDesc + 0x10),
g_CPointScriptUseTarget_ScriptDesc._28_4_);
puVar5 = (undefined4 *)(iVar3 * 0x30 + g_CPointScriptUseTarget_ScriptDesc._16_4_);
puVar5[2] = "Get the name of the use model.";
*puVar5 = "GetUseModelName";
puVar5[1] = "GetUseModelName";
puVar5[3] = 0x1f;
puVar5[9] = CMemberScriptBinding0<CPointScriptUseTarget*,char_const*(CPointScriptUseTarget::*)(),char_const*>
::Call;
puVar5[10] = CPointScriptUseTarget::GetUseModelName;
puVar5[0xb] = 1;
iVar3 = CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>::
InsertBefore((CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>
*)(g_CPointScriptUseTarget_ScriptDesc + 0x10),
g_CPointScriptUseTarget_ScriptDesc._28_4_);
puVar5 = (undefined4 *)(iVar3 * 0x30 + g_CPointScriptUseTarget_ScriptDesc._16_4_);
puVar5[2] = "Set whether the pop-up build panel should appear.";
*puVar5 = "CanShowBuildPanel";
puVar5[1] = "CanShowBuildPanel";
puVar5[3] = 0;
puVar5[6] = 1;
if ((int)puVar5[5] < 1) {
puVar5[5] = 1;
if ((void *)puVar5[4] == (void *)0x0) {
pvVar4 = malloc(4);
puVar5[4] = pvVar4;
}
else {
pvVar4 = realloc((void *)puVar5[4],4);
puVar5[4] = pvVar4;
}
}
else {
pvVar4 = (void *)puVar5[4];
}
puVar5[8] = pvVar4;
local_10 = 6;
CUtlVector<int,CUtlMemory<int,int>>::InsertBefore
((CUtlVector<int,CUtlMemory<int,int>> *)(puVar5 + 4),puVar5[7],&local_10);
puVar5[9] = CMemberScriptBinding1<CPointScriptUseTarget*,void(CPointScriptUseTarget::*)(bool),void,bool>
::Call;
puVar5[10] = CPointScriptUseTarget::CanShowBuildPanel;
puVar5[0xb] = 1;
return (ScriptClassDesc_t *)g_CPointScriptUseTarget_ScriptDesc;
}
return (ScriptClassDesc_t *)g_CPointScriptUseTarget_ScriptDesc;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.