L L4D2node

GetScriptDesc<CPointScriptUseTarget>

0x009030b0 · 1253 bytes · __cdecl

_Z13GetScriptDescI21CPointScriptUseTargetEP17ScriptClassDesc_tPT_

Decompiled

ScriptClassDesc_t * (1 param)

/* ScriptClassDesc_t* GetScriptDesc<CPointScriptUseTarget>(CPointScriptUseTarget*) */

ScriptClassDesc_t * GetScriptDesc<CPointScriptUseTarget>(CPointScriptUseTarget *param_1)

{
  ScriptClassDesc_t *pSVar1;
  undefined4 uVar2;
  int iVar3;
  void *pvVar4;
  undefined4 *puVar5;
  int local_10;
  
  if (GetScriptDesc<CPointScriptUseTarget>(CPointScriptUseTarget*)::bInitialized == '\0') {
    GetScriptDesc<CPointScriptUseTarget>(CPointScriptUseTarget*)::bInitialized = 1;
    g_CPointScriptUseTarget_ScriptDesc._8_4_ = s_Script_driven_player_use_functio_00cfdebc;
    g_CPointScriptUseTarget_ScriptDesc._0_4_ = s_CPointScriptUseTarget_00cfdc55;
    g_CPointScriptUseTarget_ScriptDesc._4_4_ = s_CPointScriptUseTarget_00cfdc55;
    g_CPointScriptUseTarget_ScriptDesc._12_4_ = GetScriptDesc<CBaseEntity>((CBaseEntity *)0x0);
    for (pSVar1 = (ScriptClassDesc_t *)g_CPointScriptUseTarget_ScriptDesc._12_4_;
        (iVar3 = g_CPointScriptUseTarget_ScriptDesc._44_4_, pSVar1 != (ScriptClassDesc_t *)0x0 &&
        (iVar3 = *(int *)(pSVar1 + 0x2c), *(int *)(pSVar1 + 0x2c) == 0));
        pSVar1 = *(ScriptClassDesc_t **)(pSVar1 + 0xc)) {
    }
    g_CPointScriptUseTarget_ScriptDesc._44_4_ = iVar3;
    iVar3 = CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>::
            InsertBefore((CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>
                          *)(g_CPointScriptUseTarget_ScriptDesc + 0x10),
                         g_CPointScriptUseTarget_ScriptDesc._28_4_);
    puVar5 = (undefined4 *)(iVar3 * 0x30 + g_CPointScriptUseTarget_ScriptDesc._16_4_);
    puVar5[2] = "Set the display text on the progress bar.";
    *puVar5 = "SetProgressBarText";
    puVar5[1] = "ScriptSetUseString";
    puVar5[3] = 0;
    puVar5[6] = 1;
    if ((int)puVar5[5] < 1) {
      puVar5[5] = 1;
      if ((void *)puVar5[4] == (void *)0x0) {
        pvVar4 = malloc(4);
        puVar5[4] = pvVar4;
      }
      else {
        pvVar4 = realloc((void *)puVar5[4],4);
        puVar5[4] = pvVar4;
      }
    }
    else {
      pvVar4 = (void *)puVar5[4];
    }
    puVar5[8] = pvVar4;
    local_10 = 0x1f;
    CUtlVector<int,CUtlMemory<int,int>>::InsertBefore
              ((CUtlVector<int,CUtlMemory<int,int>> *)(puVar5 + 4),puVar5[7],&local_10);
    uVar2 = g_CPointScriptUseTarget_ScriptDesc._28_4_;
    puVar5[9] = CMemberScriptBinding1<CPointScriptUseTarget*,void(CPointScriptUseTarget::*)(char_const*),void,char_const*>
                ::Call;
    puVar5[10] = CPointScriptUseTarget::ScriptSetUseString;
    puVar5[0xb] = 1;
    iVar3 = CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>::
            InsertBefore((CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>
                          *)(g_CPointScriptUseTarget_ScriptDesc + 0x10),uVar2);
    puVar5 = (undefined4 *)(iVar3 * 0x30 + g_CPointScriptUseTarget_ScriptDesc._16_4_);
    puVar5[2] = "Set the display subtext on the progress bar.";
    *puVar5 = "SetProgressBarSubText";
    puVar5[1] = "ScriptSetUseSubString";
    puVar5[3] = 0;
    puVar5[6] = 1;
    if ((int)puVar5[5] < 1) {
      puVar5[5] = 1;
      if ((void *)puVar5[4] == (void *)0x0) {
        pvVar4 = malloc(4);
        puVar5[4] = pvVar4;
      }
      else {
        pvVar4 = realloc((void *)puVar5[4],4);
        puVar5[4] = pvVar4;
      }
    }
    else {
      pvVar4 = (void *)puVar5[4];
    }
    puVar5[8] = pvVar4;
    local_10 = 0x1f;
    CUtlVector<int,CUtlMemory<int,int>>::InsertBefore
              ((CUtlVector<int,CUtlMemory<int,int>> *)(puVar5 + 4),puVar5[7],&local_10);
    uVar2 = g_CPointScriptUseTarget_ScriptDesc._28_4_;
    puVar5[9] = CMemberScriptBinding1<CPointScriptUseTarget*,void(CPointScriptUseTarget::*)(char_const*),void,char_const*>
                ::Call;
    puVar5[10] = CPointScriptUseTarget::ScriptSetUseSubString;
    puVar5[0xb] = 1;
    iVar3 = CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>::
            InsertBefore((CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>
                          *)(g_CPointScriptUseTarget_ScriptDesc + 0x10),uVar2);
    puVar5 = (undefined4 *)(iVar3 * 0x30 + g_CPointScriptUseTarget_ScriptDesc._16_4_);
    puVar5[2] = 
    "Set the time required to use this button. If \'0\', no progress bar will be displayed.";
    *puVar5 = "SetProgressBarFinishTime";
    puVar5[1] = "ScriptSetUseTime";
    puVar5[3] = 0;
    puVar5[6] = 1;
    if ((int)puVar5[5] < 1) {
      puVar5[5] = 1;
      if ((void *)puVar5[4] == (void *)0x0) {
        pvVar4 = malloc(4);
        puVar5[4] = pvVar4;
      }
      else {
        pvVar4 = realloc((void *)puVar5[4],4);
        puVar5[4] = pvVar4;
      }
    }
    else {
      pvVar4 = (void *)puVar5[4];
    }
    puVar5[8] = pvVar4;
    local_10 = 1;
    CUtlVector<int,CUtlMemory<int,int>>::InsertBefore
              ((CUtlVector<int,CUtlMemory<int,int>> *)(puVar5 + 4),puVar5[7],&local_10);
    uVar2 = g_CPointScriptUseTarget_ScriptDesc._28_4_;
    puVar5[9] = CMemberScriptBinding1<CPointScriptUseTarget*,void(CPointScriptUseTarget::*)(float),void,float>
                ::Call;
    puVar5[10] = CPointScriptUseTarget::ScriptSetUseTime;
    puVar5[0xb] = 1;
    iVar3 = CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>::
            InsertBefore((CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>
                          *)(g_CPointScriptUseTarget_ScriptDesc + 0x10),uVar2);
    puVar5 = (undefined4 *)(iVar3 * 0x30 + g_CPointScriptUseTarget_ScriptDesc._16_4_);
    puVar5[2] = "Set the ammount of time has been \'used\' so far.";
    *puVar5 = "SetProgressBarCurrentProgress";
    puVar5[1] = "ScriptSetPreviousProgress";
    puVar5[3] = 0;
    puVar5[6] = 1;
    if ((int)puVar5[5] < 1) {
      puVar5[5] = 1;
      if ((void *)puVar5[4] == (void *)0x0) {
        pvVar4 = malloc(4);
        puVar5[4] = pvVar4;
      }
      else {
        pvVar4 = realloc((void *)puVar5[4],4);
        puVar5[4] = pvVar4;
      }
    }
    else {
      pvVar4 = (void *)puVar5[4];
    }
    puVar5[8] = pvVar4;
    local_10 = 1;
    CUtlVector<int,CUtlMemory<int,int>>::InsertBefore
              ((CUtlVector<int,CUtlMemory<int,int>> *)(puVar5 + 4),puVar5[7],&local_10);
    uVar2 = g_CPointScriptUseTarget_ScriptDesc._28_4_;
    puVar5[9] = CMemberScriptBinding1<CPointScriptUseTarget*,void(CPointScriptUseTarget::*)(float),void,float>
                ::Call;
    puVar5[10] = CPointScriptUseTarget::ScriptSetPreviousProgress;
    puVar5[0xb] = 1;
    iVar3 = CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>::
            InsertBefore((CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>
                          *)(g_CPointScriptUseTarget_ScriptDesc + 0x10),uVar2);
    puVar5 = (undefined4 *)(iVar3 * 0x30 + g_CPointScriptUseTarget_ScriptDesc._16_4_);
    puVar5[2] = "Stop the current use action.";
    *puVar5 = "StopUse";
    puVar5[1] = "StopUse";
    puVar5[3] = 1;
    puVar5[9] = CMemberScriptBinding0<CPointScriptUseTarget*,float(CPointScriptUseTarget::*)(),float>
                ::Call;
    puVar5[10] = CPointScriptUseTarget::StopUse;
    puVar5[0xb] = 1;
    iVar3 = CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>::
            InsertBefore((CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>
                          *)(g_CPointScriptUseTarget_ScriptDesc + 0x10),
                         g_CPointScriptUseTarget_ScriptDesc._28_4_);
    puVar5 = (undefined4 *)(iVar3 * 0x30 + g_CPointScriptUseTarget_ScriptDesc._16_4_);
    puVar5[2] = "Get the name of the use model.";
    *puVar5 = "GetUseModelName";
    puVar5[1] = "GetUseModelName";
    puVar5[3] = 0x1f;
    puVar5[9] = CMemberScriptBinding0<CPointScriptUseTarget*,char_const*(CPointScriptUseTarget::*)(),char_const*>
                ::Call;
    puVar5[10] = CPointScriptUseTarget::GetUseModelName;
    puVar5[0xb] = 1;
    iVar3 = CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>::
            InsertBefore((CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>
                          *)(g_CPointScriptUseTarget_ScriptDesc + 0x10),
                         g_CPointScriptUseTarget_ScriptDesc._28_4_);
    puVar5 = (undefined4 *)(iVar3 * 0x30 + g_CPointScriptUseTarget_ScriptDesc._16_4_);
    puVar5[2] = "Set whether the pop-up build panel should appear.";
    *puVar5 = "CanShowBuildPanel";
    puVar5[1] = "CanShowBuildPanel";
    puVar5[3] = 0;
    puVar5[6] = 1;
    if ((int)puVar5[5] < 1) {
      puVar5[5] = 1;
      if ((void *)puVar5[4] == (void *)0x0) {
        pvVar4 = malloc(4);
        puVar5[4] = pvVar4;
      }
      else {
        pvVar4 = realloc((void *)puVar5[4],4);
        puVar5[4] = pvVar4;
      }
    }
    else {
      pvVar4 = (void *)puVar5[4];
    }
    puVar5[8] = pvVar4;
    local_10 = 6;
    CUtlVector<int,CUtlMemory<int,int>>::InsertBefore
              ((CUtlVector<int,CUtlMemory<int,int>> *)(puVar5 + 4),puVar5[7],&local_10);
    puVar5[9] = CMemberScriptBinding1<CPointScriptUseTarget*,void(CPointScriptUseTarget::*)(bool),void,bool>
                ::Call;
    puVar5[10] = CPointScriptUseTarget::CanShowBuildPanel;
    puVar5[0xb] = 1;
    return (ScriptClassDesc_t *)g_CPointScriptUseTarget_ScriptDesc;
  }
  return (ScriptClassDesc_t *)g_CPointScriptUseTarget_ScriptDesc;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)