_GLOBAL__sub_I_WarpToFinale
0x003bf8a0 · 623 bytes · unknown
Decompiled
undefined (0 params)
/* WARNING: Unknown calling convention -- yet parameter storage is locked */
/* WarpToFinale() */
void _GLOBAL__sub_I_WarpToFinale(void)
{
vec2_origin._0_4_ = 0;
vec2_origin._4_4_ = 0;
vec2_invalid._0_4_ = 0x7f7fffff;
vec2_invalid._4_4_ = 0x7f7fffff;
vec4_origin._0_4_ = 0;
vec4_origin._4_4_ = 0;
vec4_origin._8_4_ = 0;
vec4_origin._12_4_ = 0;
vec4_invalid._0_4_ = 0x7f7fffff;
vec4_invalid._4_4_ = 0x7f7fffff;
vec4_invalid._8_4_ = 0x7f7fffff;
vec4_invalid._12_4_ = 0x7f7fffff;
UNSPECIFIED_LOGGING_COLOR._0_1_ = 0;
UNSPECIFIED_LOGGING_COLOR._1_1_ = 0;
UNSPECIFIED_LOGGING_COLOR._2_1_ = 0;
UNSPECIFIED_LOGGING_COLOR._3_1_ = 0;
ConCommand::ConCommand
((ConCommand *)CmdWarpToFinale,"warp_all_survivors_to_finale",WarpToFinale,
"Warp all Survivors to the finale radio",0x4000,(int_____char_const__char *)0x0);
__cxa_atexit(ConCommand::~ConCommand,CmdWarpToFinale,&__dso_handle);
ConCommand::ConCommand
((ConCommand *)CmdWarpToBattlefield,"warp_all_survivors_to_battlefield",
WarpToBattlefield,"Warp all Survivors to the battlefield",0x4000,
(int_____char_const__char *)0x0);
__cxa_atexit(ConCommand::~ConCommand,CmdWarpToBattlefield,&__dso_handle);
ConCommand::ConCommand
((ConCommand *)CmdWarpToCheckpoint,"warp_all_survivors_to_checkpoint",WarpToCheckpoint,
"Warp all Survivors to the exit checkpoint",0x4000,(int_____char_const__char *)0x0);
__cxa_atexit(ConCommand::~ConCommand,CmdWarpToCheckpoint,&__dso_handle);
ConCommand::ConCommand
((ConCommand *)warp_all_survivors_here_command,"warp_all_survivors_here",
warp_all_survivors_here,"Warp all survivors to the player\'s cursor",0x4000,
(int_____char_const__char *)0x0);
__cxa_atexit(ConCommand::~ConCommand,warp_all_survivors_here_command,&__dso_handle);
ConCommand::ConCommand
((ConCommand *)WarpFarSurvivorHere,"warp_far_survivor_here",CC_WarpFarSurvivorHere,
"Teleport the farthest away Survivor to your cursor position",0x4000,
(int_____char_const__char *)0x0);
__cxa_atexit(ConCommand::~ConCommand,WarpFarSurvivorHere,&__dso_handle);
ConCommand::ConCommand
((ConCommand *)warp_to_start_area_command,"warp_to_start_area",warp_to_start_area,
"Warp yourself to a survivor spawn area",0x4000,(int_____char_const__char *)0x0);
__cxa_atexit(ConCommand::~ConCommand,warp_to_start_area_command,&__dso_handle);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
⚠ This function has no mangled symbol — it may be internal/static. The
Linux gamedata field uses @-prefix symbol resolution which
requires an exported mangled name. You'll need a Linux byte signature
for this one (extract via extract_signature.java).
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.