L L4D2node

UTIL_CanEntityFit

0x00581720 · 625 bytes · __cdecl

_Z17UTIL_CanEntityFitP11CBaseEntityRK6VectorS3_S3_

Decompiled

undefined (4 params)

/* UTIL_CanEntityFit(CBaseEntity*, Vector const&, Vector const&, Vector const&) */

byte UTIL_CanEntityFit(CBaseEntity *param_1,Vector *param_2,Vector *param_3,Vector *param_4)

{
  byte bVar1;
  undefined4 uVar2;
  undefined **local_dc;
  CBaseEntity *local_d8;
  undefined4 local_d4;
  undefined4 local_d0;
  float local_cc;
  float local_c8;
  float local_c4;
  undefined4 local_bc;
  undefined4 local_b8;
  undefined4 local_b4;
  float local_ac;
  float local_a8;
  float local_a4;
  float local_9c;
  float local_98;
  float local_94;
  undefined4 local_8c;
  undefined1 local_88;
  undefined1 local_87;
  Vector local_70 [12];
  Vector local_64 [32];
  float local_44;
  char local_3a;
  byte local_39;
  
  uVar2 = 0x200400b;
  if (param_1 != (CBaseEntity *)0x0) {
    uVar2 = (**(code **)(*(int *)param_1 + 0x2c8))(param_1);
  }
  local_87 = 0;
  local_bc = 0;
  local_b8 = 0;
  local_b4 = 0;
  local_8c = 0;
  local_9c = (*(float *)param_4 - *(float *)param_3) * 0.5;
  local_98 = (*(float *)(param_4 + 4) - *(float *)(param_3 + 4)) * 0.5;
  local_94 = (*(float *)(param_4 + 8) - *(float *)(param_3 + 8)) * 0.5;
  local_a4 = (*(float *)(param_4 + 8) + *(float *)(param_3 + 8)) * 0.5;
  local_ac = (*(float *)param_4 + *(float *)param_3) * 0.5;
  local_a8 = (*(float *)(param_4 + 4) + *(float *)(param_3 + 4)) * 0.5;
  local_c4 = *(float *)(param_2 + 8) + local_a4;
  local_cc = *(float *)param_2 + local_ac;
  local_ac = -local_ac;
  local_c8 = *(float *)(param_2 + 4) + local_a8;
  local_a8 = -local_a8;
  local_a4 = -local_a4;
  local_88 = local_98 * local_98 + local_9c * local_9c + local_94 * local_94 < 1e-06;
  local_d8 = param_1;
  local_dc = &PTR_ShouldHitEntity_00c54528;
  local_d4 = 0;
  local_d0 = 0;
  (**(code **)(*enginetrace + 0x14))(enginetrace,&local_cc,uVar2,&local_dc,local_70);
  if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
    DebugDrawLine(local_70,local_64,0xff,0xff,0,true,-1.0);
  }
  bVar1 = 0;
  if ((local_44 == 1.0) && (local_3a == '\0')) {
    bVar1 = local_39 ^ 1;
  }
  return bVar1;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)