Music::SetCheckPoint
0x008e9050 · 51 bytes · __thiscall
_ZN5Music13SetCheckPointEi.part.121
Decompiled
undefined (2 params)
/* Music::SetCheckPoint(int) [clone .part.121] */
void __thiscall Music::SetCheckPoint(Music *this,int param_1)
{
int *in_EAX;
int in_EDX;
if (in_EAX[0x5f] != in_EDX) {
(**(code **)(*in_EAX + 0xc))();
in_EAX[0x5f] = in_EDX;
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.