CTerrorGameMovement::EstimateFallingDamage
0x008e4ba0 · 29 bytes · __thiscall
_ZN19CTerrorGameMovement21EstimateFallingDamageEv
Decompiled
undefined (1 param)
/* CTerrorGameMovement::EstimateFallingDamage() */
longdouble __thiscall CTerrorGameMovement::EstimateFallingDamage(CTerrorGameMovement *this)
{
longdouble lVar1;
if (*(CTerrorPlayer **)(this + 0x810) != (CTerrorPlayer *)0x0) {
lVar1 = (longdouble)CTerrorPlayer::EstimateFallingDamage(*(CTerrorPlayer **)(this + 0x810));
return lVar1;
}
return (longdouble)0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.