L L4D2node

CBaseEntity::TraceAttackToTriggers

0x005b2f00 · 448 bytes · __thiscall

_ZN11CBaseEntity21TraceAttackToTriggersERK15CTakeDamageInfoRK6VectorS5_S5_

Decompiled

undefined (5 params)

/* CBaseEntity::TraceAttackToTriggers(CTakeDamageInfo const&, Vector const&, Vector const&, Vector
   const&) */

void __thiscall
CBaseEntity::TraceAttackToTriggers
          (CBaseEntity *this,CTakeDamageInfo *param_1,Vector *param_2,Vector *param_3,
          Vector *param_4)

{
  float local_dc;
  float local_d8;
  float local_d4;
  float local_cc;
  float local_c8;
  float local_c4;
  undefined4 local_bc;
  undefined4 local_b8;
  undefined4 local_b4;
  undefined4 local_ac;
  undefined4 local_a8;
  undefined4 local_a4;
  undefined4 local_9c;
  undefined1 local_98;
  undefined1 local_97;
  undefined **local_84;
  undefined4 local_80;
  undefined4 local_7c;
  undefined4 local_78;
  undefined4 local_74;
  float *local_70;
  undefined4 local_6c;
  undefined4 local_68;
  undefined4 local_64;
  undefined4 local_60;
  undefined4 local_5c;
  undefined4 local_58;
  undefined4 local_54;
  undefined4 local_50;
  undefined4 local_4c;
  undefined4 local_48;
  undefined4 local_44;
  undefined4 local_40;
  undefined4 local_3c;
  undefined4 local_38;
  undefined4 local_34;
  undefined4 local_30;
  undefined4 local_2c;
  undefined4 local_28;
  undefined4 local_24;
  undefined4 local_20;
  undefined4 local_1c;
  undefined4 local_18;
  undefined4 local_14;
  undefined4 local_10;
  
  local_98 = 1;
  local_84 = &PTR_EnumEntity_00c57740;
  local_9c = 0;
  local_dc = *(float *)param_2;
  local_d4 = *(float *)(param_2 + 8);
  local_cc = *(float *)param_3 - local_dc;
  local_d8 = *(float *)(param_2 + 4);
  local_c4 = *(float *)(param_3 + 8) - local_d4;
  local_80 = *(undefined4 *)param_4;
  local_c8 = *(float *)(param_3 + 4) - local_d8;
  local_7c = *(undefined4 *)(param_4 + 4);
  local_78 = *(undefined4 *)(param_4 + 8);
  local_a4 = 0;
  local_a8 = 0;
  local_97 = local_c4 * local_c4 + local_cc * local_cc + local_c8 * local_c8 != 0.0;
  local_ac = 0;
  local_b4 = 0;
  local_b8 = 0;
  local_bc = 0;
  local_6c = *(undefined4 *)param_1;
  local_70 = &local_dc;
  local_30 = *(undefined4 *)(param_1 + 0x3c);
  local_74 = 0x46004003;
  local_68 = *(undefined4 *)(param_1 + 4);
  local_64 = *(undefined4 *)(param_1 + 8);
  local_60 = *(undefined4 *)(param_1 + 0xc);
  local_5c = *(undefined4 *)(param_1 + 0x10);
  local_58 = *(undefined4 *)(param_1 + 0x14);
  local_54 = *(undefined4 *)(param_1 + 0x18);
  local_50 = *(undefined4 *)(param_1 + 0x1c);
  local_4c = *(undefined4 *)(param_1 + 0x20);
  local_48 = *(undefined4 *)(param_1 + 0x24);
  local_44 = *(undefined4 *)(param_1 + 0x28);
  local_40 = *(undefined4 *)(param_1 + 0x2c);
  local_3c = *(undefined4 *)(param_1 + 0x30);
  local_38 = *(undefined4 *)(param_1 + 0x34);
  local_34 = *(undefined4 *)(param_1 + 0x38);
  local_24 = *(undefined4 *)(param_1 + 0x48);
  local_2c = *(undefined4 *)(param_1 + 0x40);
  local_28 = *(undefined4 *)(param_1 + 0x44);
  local_20 = *(undefined4 *)(param_1 + 0x4c);
  local_14 = *(undefined4 *)(param_1 + 0x58);
  local_1c = *(undefined4 *)(param_1 + 0x50);
  local_18 = *(undefined4 *)(param_1 + 0x54);
  local_10 = *(undefined4 *)(param_1 + 0x5c);
  (**(code **)(*enginetrace + 0x28))(enginetrace,local_70,1,&local_84);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)