CTerrorPlayer::UpdateSurvivalRecordTime
0x009aa170 · 66 bytes · __thiscall
_ZN13CTerrorPlayer24UpdateSurvivalRecordTimeEf
Decompiled
undefined (2 params)
/* CTerrorPlayer::UpdateSurvivalRecordTime(float) */
void __thiscall CTerrorPlayer::UpdateSurvivalRecordTime(CTerrorPlayer *this,float param_1)
{
CTerrorGameRules *this_00;
undefined4 uVar1;
bool bVar2;
this_00 = g_pGameRules;
if (param_1 <= *(float *)(this + 0x3ff4)) {
param_1 = *(float *)(this + 0x3ff4);
}
bVar2 = g_pGameRules != (CTerrorGameRules *)0x0;
*(float *)(this + 0x3ff4) = param_1;
if (bVar2) {
uVar1 = CTerrorGameRules::GetSurvivalMedalForTime(this_00,param_1);
*(undefined4 *)(this + 0x3ff8) = uVar1;
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.