L L4D2node

CDirectorScriptedEventManager::IncrementCustomFinaleStage

0x008b9260 · 524 bytes · __thiscall

_ZN29CDirectorScriptedEventManager26IncrementCustomFinaleStageEv

Decompiled

undefined (1 param)

/* CDirectorScriptedEventManager::IncrementCustomFinaleStage() */

void __thiscall
CDirectorScriptedEventManager::IncrementCustomFinaleStage(CDirectorScriptedEventManager *this)

{
  CDirector *pCVar1;
  void *pvVar2;
  char *pcVar3;
  int iVar4;
  int in_GS_OFFSET;
  void *local_f8;
  undefined4 local_f4;
  undefined2 local_f0;
  ushort local_ee;
  void *local_ec;
  undefined4 local_e8;
  undefined2 local_e4;
  ushort local_e2;
  char local_e0 [64];
  char local_a0 [128];
  int local_20;
  
  local_20 = *(int *)(in_GS_OFFSET + 0x14);
  pvVar2 = (void *)GetNextScriptedStage(this);
  if (**(char **)(TheDirector + 0x648) != '\0') {
    CDirector::RandomizeSpecialSpawnTimers(TheDirector);
    SetSpawnDirectionFilter();
  }
  V_snprintf(local_e0,0x40,"%c_CustomFinaleMusic%1d",(int)(char)this[0xf0],
             *(undefined4 *)(this + 0xe8));
  pcVar3 = (char *)CDirector::GetScriptValue(TheDirector,local_e0,(char *)0x0,local_a0,0x80);
  ChangeScriptedEventStage(this,(int)pvVar2,pcVar3);
  pCVar1 = TheDirector;
  iVar4 = (**(code **)(*g_pScriptVM + 0x48))
                    (g_pScriptVM,"OnBeginCustomFinaleStage",*(undefined4 *)(TheDirector + 0x4a0),0);
  if (iVar4 != 0) {
    local_f8 = *(void **)(this + 0xe8);
    local_ee = 0;
    local_f0 = 5;
    local_e2 = 0;
    local_e4 = 5;
    local_f4 = 0;
    local_e8 = 0;
                    /* try { // try from 008b93d3 to 008b93d5 has its CatchHandler @ 008b9477 */
    local_ec = pvVar2;
    (**(code **)(*g_pScriptVM + 0x50))
              (g_pScriptVM,iVar4,&local_f8,2,0,*(undefined4 *)(pCVar1 + 0x4a0),1);
    if ((local_e2 & 1) != 0) {
      free(local_ec);
      local_e2 = local_e2 & 0xfffe;
    }
    local_ec = (void *)0x0;
    local_e8 = 0;
    local_e4 = 0;
    if ((local_ee & 1) != 0) {
      free(local_f8);
    }
    (**(code **)(*g_pScriptVM + 0x4c))(g_pScriptVM,iVar4);
  }
  if (local_20 == *(int *)(in_GS_OFFSET + 0x14)) {
    return;
  }
                    /* WARNING: Subroutine does not return */
  __stack_chk_fail();
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)