L L4D2node

CDirectorScavengeMode::ShouldUpdateTeamReadiness

0x008b38f0 · 254 bytes · __thiscall

_ZN21CDirectorScavengeMode25ShouldUpdateTeamReadinessEv

Decompiled

undefined (1 param)

/* CDirectorScavengeMode::ShouldUpdateTeamReadiness() */

undefined4 __thiscall CDirectorScavengeMode::ShouldUpdateTeamReadiness(CDirectorScavengeMode *this)

{
  char cVar1;
  longdouble lVar2;
  CShowViewportPanel *this_00;
  undefined4 local_1c;
  char *local_18;
  undefined1 local_14;
  undefined4 local_10;
  
  cVar1 = CTerrorGameRules::IsScavengeMode();
  if ((cVar1 != '\0') && (0.0 < *(float *)(this + 0x18))) {
    lVar2 = (longdouble)CountdownTimer::Now();
    if (*(float *)(this + 0x18) <= (float)lVar2) {
      if (*(float *)(this + 0x18) != -1.0) {
        (**(code **)(*(int *)(this + 0x10) + 4))(this + 0x10,this + 0x18);
        *(undefined4 *)(this + 0x18) = 0xbf800000;
      }
      CDirectorSessionManager::BeginTeamReadyCountdown(*(float *)(TheDirector + 0x634));
      cVar1 = CDirector::HasAnySurvivorLeftSafeArea(TheDirector);
      if (cVar1 == '\0') {
        CDirector::OnFirstSurvivorLeftSafeArea(TheDirector,(CTerrorPlayer *)0x0);
      }
      this_00 = (CShowViewportPanel *)&local_1c;
      local_1c = 0xffffffff;
      local_18 = "ready_countdown";
      local_14 = 0;
      local_10 = 0;
      ForEachTerrorPlayer<CShowViewportPanel>(this_00);
      if (this[8] != (CDirectorScavengeMode)0x0) {
        return 0;
      }
      OnScavengeRoundStarted((CDirectorScavengeMode *)this_00);
      return 0;
    }
  }
  return 1;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)