scavenge_start
0x008b3a00 · 68 bytes · __cdecl
_ZL14scavenge_startRK8CCommand
Decompiled
undefined (1 param)
/* scavenge_start(CCommand const&) */
void scavenge_start(CCommand *param_1)
{
CShowViewportPanel *this;
undefined4 local_1c;
char *local_18;
undefined1 local_14;
undefined4 local_10;
this = (CShowViewportPanel *)&local_1c;
local_1c = 0xffffffff;
local_18 = "ready_countdown";
local_14 = 0;
local_10 = 0;
ForEachTerrorPlayer<CShowViewportPanel>(this);
if (*(char *)(*(int *)(TheDirector + 0x644) + 8) != '\0') {
return;
}
CDirectorScavengeMode::OnScavengeRoundStarted((CDirectorScavengeMode *)this);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.