CDirectorScavengeMode::OnEndOvertime
0x008b3250 · 258 bytes · __thiscall
_ZN21CDirectorScavengeMode13OnEndOvertimeEb
Decompiled
undefined (2 params)
/* CDirectorScavengeMode::OnEndOvertime(bool) */
void __thiscall CDirectorScavengeMode::OnEndOvertime(CDirectorScavengeMode *this,bool param_1)
{
int iVar1;
CInfoDirector *pCVar2;
ScavengeOvertimeTimeAdded local_d;
this[0xb] = (CDirectorScavengeMode)0x0;
if (*(float *)(this + 0x24) != -1.0) {
(**(code **)(*(int *)(this + 0x1c) + 4))(this + 0x1c,this + 0x24);
*(undefined4 *)(this + 0x24) = 0xbf800000;
}
if (param_1) {
ForEachTerrorPlayer<ScavengeOvertimeTimeAdded>(&local_d);
iVar1 = CGlobalEntityList::FindEntityByClassname
((CGlobalEntityList *)gEntList,(CBaseEntity *)0x0,"info_director");
if (iVar1 != 0) {
pCVar2 = (CInfoDirector *)
__dynamic_cast(iVar1,&CBaseEntity::typeinfo,&CInfoDirector::typeinfo,0);
if (pCVar2 != (CInfoDirector *)0x0) {
CInfoDirector::OnScavengeOvertimeCancel(pCVar2);
}
}
}
else {
iVar1 = CGlobalEntityList::FindEntityByClassname
((CGlobalEntityList *)gEntList,(CBaseEntity *)0x0,"info_director");
if (iVar1 != 0) {
pCVar2 = (CInfoDirector *)
__dynamic_cast(iVar1,&CBaseEntity::typeinfo,&CInfoDirector::typeinfo,0);
if (pCVar2 != (CInfoDirector *)0x0) {
CInfoDirector::OnScavengeTimerExpired(pCVar2);
return;
}
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.