CDirectorItemManager::GetNavAreaForScavengeItem
0x008a9950 · 427 bytes · __thiscall
_ZN20CDirectorItemManager25GetNavAreaForScavengeItemEP11CBaseEntity
Decompiled
undefined (2 params)
/* CDirectorItemManager::GetNavAreaForScavengeItem(CBaseEntity*) */
undefined4 __thiscall
CDirectorItemManager::GetNavAreaForScavengeItem(CDirectorItemManager *this,CBaseEntity *param_1)
{
CUtlRBTree<CUtlMap<CHandle<CBaseEntity>,scavenge_cache_entry_t,unsigned_char>::Node_t,unsigned_char,CUtlMap<CHandle<CBaseEntity>,scavenge_cache_entry_t,unsigned_char>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<CHandle<CBaseEntity>,scavenge_cache_entry_t,unsigned_char>::Node_t,unsigned_char>,unsigned_char>>
*this_00;
uint uVar1;
undefined4 uVar2;
byte bVar3;
byte bVar4;
undefined4 *puVar5;
int iVar6;
Vector *pVVar7;
undefined4 uVar8;
undefined *puVar9;
undefined4 local_28;
undefined4 local_24;
undefined4 local_20;
local_28 = 0xffffffff;
if (param_1 != (CBaseEntity *)0x0) {
puVar5 = (undefined4 *)(**(code **)(*(int *)param_1 + 0xc))(param_1);
local_28 = *puVar5;
}
this_00 = (CUtlRBTree<CUtlMap<CHandle<CBaseEntity>,scavenge_cache_entry_t,unsigned_char>::Node_t,unsigned_char,CUtlMap<CHandle<CBaseEntity>,scavenge_cache_entry_t,unsigned_char>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<CHandle<CBaseEntity>,scavenge_cache_entry_t,unsigned_char>::Node_t,unsigned_char>,unsigned_char>>
*)(this + 0x444);
bVar4 = CUtlRBTree<CUtlMap<CHandle<CBaseEntity>,scavenge_cache_entry_t,unsigned_char>::Node_t,unsigned_char,CUtlMap<CHandle<CBaseEntity>,scavenge_cache_entry_t,unsigned_char>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<CHandle<CBaseEntity>,scavenge_cache_entry_t,unsigned_char>::Node_t,unsigned_char>,unsigned_char>>
::Find(this_00,(Node_t *)&local_28);
if (bVar4 == 0xff) {
bVar4 = CUtlRBTree<CUtlMap<CHandle<CBaseEntity>,scavenge_cache_entry_t,unsigned_char>::Node_t,unsigned_char,CUtlMap<CHandle<CBaseEntity>,scavenge_cache_entry_t,unsigned_char>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<CHandle<CBaseEntity>,scavenge_cache_entry_t,unsigned_char>::Node_t,unsigned_char>,unsigned_char>>
::FirstInorder(this_00);
while (bVar3 = bVar4, bVar3 != 0xff) {
iVar6 = *(int *)(this + 0x448);
bVar4 = CUtlRBTree<CUtlMap<CHandle<CBaseEntity>,scavenge_cache_entry_t,unsigned_char>::Node_t,unsigned_char,CUtlMap<CHandle<CBaseEntity>,scavenge_cache_entry_t,unsigned_char>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<CHandle<CBaseEntity>,scavenge_cache_entry_t,unsigned_char>::Node_t,unsigned_char>,unsigned_char>>
::NextInorder(this_00,bVar3);
if ((((10.0 < *(float *)(gpGlobals + 0xc) - *(float *)(iVar6 + (uint)bVar3 * 0x10 + 0xc)) ||
(uVar1 = *(uint *)(*(int *)(this + 0x448) + 4 + (uint)bVar3 * 0x10), uVar1 == 0xffffffff)
) || (puVar9 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar9 == (undefined *)0xfffffffc)
) || ((*(uint *)(puVar9 + 8) != uVar1 >> 0xc || (*(int *)(puVar9 + 4) == 0)))) {
CUtlRBTree<CUtlMap<CHandle<CBaseEntity>,scavenge_cache_entry_t,unsigned_char>::Node_t,unsigned_char,CUtlMap<CHandle<CBaseEntity>,scavenge_cache_entry_t,unsigned_char>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<CHandle<CBaseEntity>,scavenge_cache_entry_t,unsigned_char>::Node_t,unsigned_char>,unsigned_char>>
::RemoveAt(this_00,bVar3);
}
}
uVar2 = *(undefined4 *)(gpGlobals + 0xc);
pVVar7 = (Vector *)(**(code **)(*(int *)param_1 + 0x288))(param_1);
uVar8 = CNavMesh::GetNearestNavArea(TheNavMesh,pVVar7,false,500.0,true,true,false);
puVar5 = (undefined4 *)(**(code **)(*(int *)param_1 + 0xc))(param_1);
local_28 = *puVar5;
local_24 = uVar8;
local_20 = uVar2;
CUtlRBTree<CUtlMap<CHandle<CBaseEntity>,scavenge_cache_entry_t,unsigned_char>::Node_t,unsigned_char,CUtlMap<CHandle<CBaseEntity>,scavenge_cache_entry_t,unsigned_char>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<CHandle<CBaseEntity>,scavenge_cache_entry_t,unsigned_char>::Node_t,unsigned_char>,unsigned_char>>
::Insert(this_00,(Node_t *)&local_28);
return uVar8;
}
iVar6 = (uint)bVar4 * 0x10 + *(int *)(this + 0x448);
*(undefined4 *)(iVar6 + 0xc) = *(undefined4 *)(gpGlobals + 0xc);
return *(undefined4 *)(iVar6 + 8);
}
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paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
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Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.