L L4D2node

CDirectorItemManager::GetNavAreaForScavengeItem

0x008a9950 · 427 bytes · __thiscall

_ZN20CDirectorItemManager25GetNavAreaForScavengeItemEP11CBaseEntity

Decompiled

undefined (2 params)

/* CDirectorItemManager::GetNavAreaForScavengeItem(CBaseEntity*) */

undefined4 __thiscall
CDirectorItemManager::GetNavAreaForScavengeItem(CDirectorItemManager *this,CBaseEntity *param_1)

{
  CUtlRBTree<CUtlMap<CHandle<CBaseEntity>,scavenge_cache_entry_t,unsigned_char>::Node_t,unsigned_char,CUtlMap<CHandle<CBaseEntity>,scavenge_cache_entry_t,unsigned_char>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<CHandle<CBaseEntity>,scavenge_cache_entry_t,unsigned_char>::Node_t,unsigned_char>,unsigned_char>>
  *this_00;
  uint uVar1;
  undefined4 uVar2;
  byte bVar3;
  byte bVar4;
  undefined4 *puVar5;
  int iVar6;
  Vector *pVVar7;
  undefined4 uVar8;
  undefined *puVar9;
  undefined4 local_28;
  undefined4 local_24;
  undefined4 local_20;
  
  local_28 = 0xffffffff;
  if (param_1 != (CBaseEntity *)0x0) {
    puVar5 = (undefined4 *)(**(code **)(*(int *)param_1 + 0xc))(param_1);
    local_28 = *puVar5;
  }
  this_00 = (CUtlRBTree<CUtlMap<CHandle<CBaseEntity>,scavenge_cache_entry_t,unsigned_char>::Node_t,unsigned_char,CUtlMap<CHandle<CBaseEntity>,scavenge_cache_entry_t,unsigned_char>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<CHandle<CBaseEntity>,scavenge_cache_entry_t,unsigned_char>::Node_t,unsigned_char>,unsigned_char>>
             *)(this + 0x444);
  bVar4 = CUtlRBTree<CUtlMap<CHandle<CBaseEntity>,scavenge_cache_entry_t,unsigned_char>::Node_t,unsigned_char,CUtlMap<CHandle<CBaseEntity>,scavenge_cache_entry_t,unsigned_char>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<CHandle<CBaseEntity>,scavenge_cache_entry_t,unsigned_char>::Node_t,unsigned_char>,unsigned_char>>
          ::Find(this_00,(Node_t *)&local_28);
  if (bVar4 == 0xff) {
    bVar4 = CUtlRBTree<CUtlMap<CHandle<CBaseEntity>,scavenge_cache_entry_t,unsigned_char>::Node_t,unsigned_char,CUtlMap<CHandle<CBaseEntity>,scavenge_cache_entry_t,unsigned_char>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<CHandle<CBaseEntity>,scavenge_cache_entry_t,unsigned_char>::Node_t,unsigned_char>,unsigned_char>>
            ::FirstInorder(this_00);
    while (bVar3 = bVar4, bVar3 != 0xff) {
      iVar6 = *(int *)(this + 0x448);
      bVar4 = CUtlRBTree<CUtlMap<CHandle<CBaseEntity>,scavenge_cache_entry_t,unsigned_char>::Node_t,unsigned_char,CUtlMap<CHandle<CBaseEntity>,scavenge_cache_entry_t,unsigned_char>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<CHandle<CBaseEntity>,scavenge_cache_entry_t,unsigned_char>::Node_t,unsigned_char>,unsigned_char>>
              ::NextInorder(this_00,bVar3);
      if ((((10.0 < *(float *)(gpGlobals + 0xc) - *(float *)(iVar6 + (uint)bVar3 * 0x10 + 0xc)) ||
           (uVar1 = *(uint *)(*(int *)(this + 0x448) + 4 + (uint)bVar3 * 0x10), uVar1 == 0xffffffff)
           ) || (puVar9 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar9 == (undefined *)0xfffffffc)
          ) || ((*(uint *)(puVar9 + 8) != uVar1 >> 0xc || (*(int *)(puVar9 + 4) == 0)))) {
        CUtlRBTree<CUtlMap<CHandle<CBaseEntity>,scavenge_cache_entry_t,unsigned_char>::Node_t,unsigned_char,CUtlMap<CHandle<CBaseEntity>,scavenge_cache_entry_t,unsigned_char>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<CHandle<CBaseEntity>,scavenge_cache_entry_t,unsigned_char>::Node_t,unsigned_char>,unsigned_char>>
        ::RemoveAt(this_00,bVar3);
      }
    }
    uVar2 = *(undefined4 *)(gpGlobals + 0xc);
    pVVar7 = (Vector *)(**(code **)(*(int *)param_1 + 0x288))(param_1);
    uVar8 = CNavMesh::GetNearestNavArea(TheNavMesh,pVVar7,false,500.0,true,true,false);
    puVar5 = (undefined4 *)(**(code **)(*(int *)param_1 + 0xc))(param_1);
    local_28 = *puVar5;
    local_24 = uVar8;
    local_20 = uVar2;
    CUtlRBTree<CUtlMap<CHandle<CBaseEntity>,scavenge_cache_entry_t,unsigned_char>::Node_t,unsigned_char,CUtlMap<CHandle<CBaseEntity>,scavenge_cache_entry_t,unsigned_char>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<CHandle<CBaseEntity>,scavenge_cache_entry_t,unsigned_char>::Node_t,unsigned_char>,unsigned_char>>
    ::Insert(this_00,(Node_t *)&local_28);
    return uVar8;
  }
  iVar6 = (uint)bVar4 * 0x10 + *(int *)(this + 0x448);
  *(undefined4 *)(iVar6 + 0xc) = *(undefined4 *)(gpGlobals + 0xc);
  return *(undefined4 *)(iVar6 + 8);
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)