CUtlRBTree<CUtlMap<CHandle<CBaseEntity>,scavenge_cache_entry_t,unsigned_char>::Node_t,unsigned_char,CUtlMap<CHandle<CBaseEntity>,scavenge_cache_entry_t,unsigned_char>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<CHandle<CBaseEntity>,scavenge_cache_entry_t,unsigned_char>::Node_t,unsigned_char>,unsigned_char>>::Find
0x008aa900 · 242 bytes · __thiscall
_ZNK10CUtlRBTreeIN7CUtlMapI7CHandleI11CBaseEntityE22scavenge_cache_entry_thE6Node_tEhNS5_8CKeyLessE10CUtlMemoryI15UtlRBTreeNode_tIS6_hEhEE4FindERKS6_
Decompiled
undefined (2 params)
/* CUtlRBTree<CUtlMap<CHandle<CBaseEntity>, scavenge_cache_entry_t, unsigned char>::Node_t, unsigned
char, CUtlMap<CHandle<CBaseEntity>, scavenge_cache_entry_t, unsigned char>::CKeyLess,
CUtlMemory<UtlRBTreeNode_t<CUtlMap<CHandle<CBaseEntity>, scavenge_cache_entry_t, unsigned
char>::Node_t, unsigned char>, unsigned char> >::Find(CUtlMap<CHandle<CBaseEntity>,
scavenge_cache_entry_t, unsigned char>::Node_t const&) const */
uint __thiscall
CUtlRBTree<CUtlMap<CHandle<CBaseEntity>,scavenge_cache_entry_t,unsigned_char>::Node_t,unsigned_char,CUtlMap<CHandle<CBaseEntity>,scavenge_cache_entry_t,unsigned_char>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<CHandle<CBaseEntity>,scavenge_cache_entry_t,unsigned_char>::Node_t,unsigned_char>,unsigned_char>>
::Find(CUtlRBTree<CUtlMap<CHandle<CBaseEntity>,scavenge_cache_entry_t,unsigned_char>::Node_t,unsigned_char,CUtlMap<CHandle<CBaseEntity>,scavenge_cache_entry_t,unsigned_char>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<CHandle<CBaseEntity>,scavenge_cache_entry_t,unsigned_char>::Node_t,unsigned_char>,unsigned_char>>
*this,Node_t *param_1)
{
byte bVar1;
char cVar2;
int iVar3;
uint uVar4;
int iVar5;
uVar4 = (uint)(byte)this[0x10];
if (this[0x10] !=
(CUtlRBTree<CUtlMap<CHandle<CBaseEntity>,scavenge_cache_entry_t,unsigned_char>::Node_t,unsigned_char,CUtlMap<CHandle<CBaseEntity>,scavenge_cache_entry_t,unsigned_char>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<CHandle<CBaseEntity>,scavenge_cache_entry_t,unsigned_char>::Node_t,unsigned_char>,unsigned_char>>
)0xff) {
iVar3 = *(int *)(this + 4);
do {
while( true ) {
iVar5 = uVar4 * 0x10;
cVar2 = (**(code **)this)(param_1,iVar3 + 4 + iVar5);
if (cVar2 != '\0') break;
cVar2 = (**(code **)this)(*(int *)(this + 4) + iVar5 + 4,param_1);
if (cVar2 == '\0') {
return uVar4;
}
if ((Links(unsigned_char)::s_Sentinel == '\0') &&
(iVar3 = __cxa_guard_acquire(&Links(unsigned_char)::s_Sentinel), iVar3 != 0)) {
Links(unsigned_char)::s_Sentinel = 0xff;
DAT_00f5e1e1 = 0xff;
DAT_00f5e1e2 = 0xff;
__cxa_guard_release(&Links(unsigned_char)::s_Sentinel);
}
iVar3 = *(int *)(this + 4);
bVar1 = *(byte *)(iVar3 + 1 + iVar5);
uVar4 = (uint)bVar1;
if (bVar1 == 0xff) {
return 0xffffffff;
}
}
if ((Links(unsigned_char)::s_Sentinel == '\0') &&
(iVar3 = __cxa_guard_acquire(&Links(unsigned_char)::s_Sentinel), iVar3 != 0)) {
Links(unsigned_char)::s_Sentinel = 0xff;
DAT_00f5e1e1 = 0xff;
DAT_00f5e1e2 = 0xff;
__cxa_guard_release(&Links(unsigned_char)::s_Sentinel);
}
iVar3 = *(int *)(this + 4);
uVar4 = (uint)*(byte *)(iVar3 + iVar5);
} while (*(byte *)(iVar3 + iVar5) != 0xff);
}
return 0xffffffff;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.