L L4D2node

CUtlRBTree<CUtlMap<CHandle<CBaseEntity>,scavenge_cache_entry_t,unsigned_char>::Node_t,unsigned_char,CUtlMap<CHandle<CBaseEntity>,scavenge_cache_entry_t,unsigned_char>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<CHandle<CBaseEntity>,scavenge_cache_entry_t,unsigned_char>::Node_t,unsigned_char>,unsigned_char>>::Find

0x008aa900 · 242 bytes · __thiscall

_ZNK10CUtlRBTreeIN7CUtlMapI7CHandleI11CBaseEntityE22scavenge_cache_entry_thE6Node_tEhNS5_8CKeyLessE10CUtlMemoryI15UtlRBTreeNode_tIS6_hEhEE4FindERKS6_

Decompiled

undefined (2 params)

/* CUtlRBTree<CUtlMap<CHandle<CBaseEntity>, scavenge_cache_entry_t, unsigned char>::Node_t, unsigned
   char, CUtlMap<CHandle<CBaseEntity>, scavenge_cache_entry_t, unsigned char>::CKeyLess,
   CUtlMemory<UtlRBTreeNode_t<CUtlMap<CHandle<CBaseEntity>, scavenge_cache_entry_t, unsigned
   char>::Node_t, unsigned char>, unsigned char> >::Find(CUtlMap<CHandle<CBaseEntity>,
   scavenge_cache_entry_t, unsigned char>::Node_t const&) const */

uint __thiscall
CUtlRBTree<CUtlMap<CHandle<CBaseEntity>,scavenge_cache_entry_t,unsigned_char>::Node_t,unsigned_char,CUtlMap<CHandle<CBaseEntity>,scavenge_cache_entry_t,unsigned_char>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<CHandle<CBaseEntity>,scavenge_cache_entry_t,unsigned_char>::Node_t,unsigned_char>,unsigned_char>>
::Find(CUtlRBTree<CUtlMap<CHandle<CBaseEntity>,scavenge_cache_entry_t,unsigned_char>::Node_t,unsigned_char,CUtlMap<CHandle<CBaseEntity>,scavenge_cache_entry_t,unsigned_char>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<CHandle<CBaseEntity>,scavenge_cache_entry_t,unsigned_char>::Node_t,unsigned_char>,unsigned_char>>
       *this,Node_t *param_1)

{
  byte bVar1;
  char cVar2;
  int iVar3;
  uint uVar4;
  int iVar5;
  
  uVar4 = (uint)(byte)this[0x10];
  if (this[0x10] !=
      (CUtlRBTree<CUtlMap<CHandle<CBaseEntity>,scavenge_cache_entry_t,unsigned_char>::Node_t,unsigned_char,CUtlMap<CHandle<CBaseEntity>,scavenge_cache_entry_t,unsigned_char>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<CHandle<CBaseEntity>,scavenge_cache_entry_t,unsigned_char>::Node_t,unsigned_char>,unsigned_char>>
       )0xff) {
    iVar3 = *(int *)(this + 4);
    do {
      while( true ) {
        iVar5 = uVar4 * 0x10;
        cVar2 = (**(code **)this)(param_1,iVar3 + 4 + iVar5);
        if (cVar2 != '\0') break;
        cVar2 = (**(code **)this)(*(int *)(this + 4) + iVar5 + 4,param_1);
        if (cVar2 == '\0') {
          return uVar4;
        }
        if ((Links(unsigned_char)::s_Sentinel == '\0') &&
           (iVar3 = __cxa_guard_acquire(&Links(unsigned_char)::s_Sentinel), iVar3 != 0)) {
          Links(unsigned_char)::s_Sentinel = 0xff;
          DAT_00f5e1e1 = 0xff;
          DAT_00f5e1e2 = 0xff;
          __cxa_guard_release(&Links(unsigned_char)::s_Sentinel);
        }
        iVar3 = *(int *)(this + 4);
        bVar1 = *(byte *)(iVar3 + 1 + iVar5);
        uVar4 = (uint)bVar1;
        if (bVar1 == 0xff) {
          return 0xffffffff;
        }
      }
      if ((Links(unsigned_char)::s_Sentinel == '\0') &&
         (iVar3 = __cxa_guard_acquire(&Links(unsigned_char)::s_Sentinel), iVar3 != 0)) {
        Links(unsigned_char)::s_Sentinel = 0xff;
        DAT_00f5e1e1 = 0xff;
        DAT_00f5e1e2 = 0xff;
        __cxa_guard_release(&Links(unsigned_char)::s_Sentinel);
      }
      iVar3 = *(int *)(this + 4);
      uVar4 = (uint)*(byte *)(iVar3 + iVar5);
    } while (*(byte *)(iVar3 + iVar5) != 0xff);
  }
  return 0xffffffff;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)