L L4D2node

CDirectorChallengeMode::TeamStartTouchIsValid

0x0089a640 · 402 bytes · __thiscall

_ZNK22CDirectorChallengeMode21TeamStartTouchIsValidEP12CBaseTrigger

Decompiled

undefined (2 params)

/* CDirectorChallengeMode::TeamStartTouchIsValid(CBaseTrigger*) const */

CDirectorChallengeMode __thiscall
CDirectorChallengeMode::TeamStartTouchIsValid(CDirectorChallengeMode *this,CBaseTrigger *param_1)

{
  CDirectorChallengeMode CVar1;
  uint uVar2;
  CTerrorPlayer *this_00;
  char cVar3;
  undefined *puVar4;
  int iVar5;
  int *piVar6;
  int iVar7;
  undefined *puVar8;
  int iVar9;
  
  uVar2 = *(uint *)(this + 0x13c);
  if (((uVar2 == 0xffffffff) ||
      (puVar8 = g_pEntityList + (uVar2 & 0xfff) * 0x10, puVar8 == (undefined *)0xfffffffc)) ||
     (*(uint *)(puVar8 + 8) != uVar2 >> 0xc)) {
    if (param_1 != (CBaseTrigger *)0x0) {
      return (CDirectorChallengeMode)0x1;
    }
  }
  else if (param_1 != *(CBaseTrigger **)(puVar8 + 4)) {
    return (CDirectorChallengeMode)0x1;
  }
  CVar1 = this[1];
  if ((CVar1 == (CDirectorChallengeMode)0x0) ||
     ((cVar3 = VIPTarget(), cVar3 == '\0' &&
      ((this[1] == (CDirectorChallengeMode)0x0 || (cVar3 = HealingGnome(), cVar3 == '\0')))))) {
    return (CDirectorChallengeMode)0x1;
  }
  puVar8 = g_pEntityList;
  uVar2 = *(uint *)(this + 0x13c);
  if (uVar2 == 0xffffffff) {
    return CVar1;
  }
  puVar4 = g_pEntityList + (uVar2 & 0xfff) * 0x10;
  if (puVar4 == (undefined *)0xfffffffc) {
    return CVar1;
  }
  if (*(uint *)(puVar4 + 8) != uVar2 >> 0xc) {
    return CVar1;
  }
  if (*(int *)(puVar4 + 4) == 0) {
    return CVar1;
  }
  iVar5 = __dynamic_cast(*(int *)(puVar4 + 4),&CBaseEntity::typeinfo,&CBaseTrigger::typeinfo,0);
  if (iVar5 == 0) {
    return CVar1;
  }
  iVar9 = 0;
  if (0 < *(int *)(iVar5 + 0x560)) {
    do {
      uVar2 = *(uint *)(*(int *)(iVar5 + 0x554) + iVar9 * 4);
      if (((uVar2 == 0xffffffff) ||
          (puVar8 = puVar8 + (uVar2 & 0xfff) * 0x10, puVar8 == (undefined *)0xfffffffc)) ||
         ((*(uint *)(puVar8 + 8) != uVar2 >> 0xc ||
          (((this_00 = *(CTerrorPlayer **)(puVar8 + 4), this_00 == (CTerrorPlayer *)0x0 ||
            (cVar3 = (**(code **)(*(int *)this_00 + 0x16c))(this_00), cVar3 == '\0')) ||
           (piVar6 = (int *)CTerrorPlayer::GetActiveTerrorWeapon(this_00), piVar6 == (int *)0x0)))))
         ) {
        if (*(int *)(iVar5 + 0x560) <= iVar9 + 1) {
          return (CDirectorChallengeMode)0x0;
        }
      }
      else {
        iVar7 = (**(code **)(*piVar6 + 0x638))(piVar6);
        if (iVar7 == 0x1b) {
          return CVar1;
        }
        if (*(int *)(iVar5 + 0x560) <= iVar9 + 1) {
          return (CDirectorChallengeMode)0x0;
        }
      }
      iVar9 = iVar9 + 1;
      puVar8 = g_pEntityList;
    } while( true );
  }
  return (CDirectorChallengeMode)0x0;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)