CAmbientMusic::InputStopSound
0x00848510 · 71 bytes · __cdecl
_ZN13CAmbientMusic14InputStopSoundER11inputdata_t
Decompiled
undefined (1 param)
/* CAmbientMusic::InputStopSound(inputdata_t&) */
void CAmbientMusic::InputStopSound(inputdata_t *param_1)
{
undefined1 *local_18;
undefined1 local_14;
int local_10;
if (*(int *)(param_1 + 0x30) == 0) {
local_10 = 0;
}
else {
local_10 = *(int *)(param_1 + 0x30) - *(int *)(gpGlobals + 0x58) >> 4;
}
local_14 = 1;
local_18 = &DAT_00d539c2;
if (*(undefined1 **)(param_1 + 0x440) != (undefined1 *)0x0) {
local_18 = *(undefined1 **)(param_1 + 0x440);
}
ForEachTerrorPlayer<PlayMusic>((PlayMusic *)&local_18);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.