PlayMusicToPlayers
0x008483e0 · 37 bytes · __cdecl
_Z18PlayMusicToPlayersPKcbi
Decompiled
undefined (3 params)
/* PlayMusicToPlayers(char const*, bool, int) */
void PlayMusicToPlayers(char *param_1,bool param_2,int param_3)
{
char *local_18;
undefined1 local_14;
int local_10;
local_18 = param_1;
local_14 = param_2;
local_10 = param_3;
ForEachTerrorPlayer<PlayMusic>((PlayMusic *)&local_18);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.