L L4D2node

PlayMusicToPlayers

0x008483e0 · 37 bytes · __cdecl

_Z18PlayMusicToPlayersPKcbi

Decompiled

undefined (3 params)

/* PlayMusicToPlayers(char const*, bool, int) */

void PlayMusicToPlayers(char *param_1,bool param_2,int param_3)

{
  char *local_18;
  undefined1 local_14;
  int local_10;
  
  local_18 = param_1;
  local_14 = param_2;
  local_10 = param_3;
  ForEachTerrorPlayer<PlayMusic>((PlayMusic *)&local_18);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)