L L4D2node

CTongue::State_Transition

0x00841b00 · 43 bytes · __thiscall

_ZN7CTongue16State_TransitionE11TongueState.part.82

Decompiled

undefined (2 params)

/* CTongue::State_Transition(TongueState) [clone .part.82] */

void __thiscall CTongue::State_Transition(void)

{
  State_Leave();
  State_Enter();
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)