L L4D2node

CTongue::State_Enter

0x00841950 · 328 bytes · __thiscall

_ZN7CTongue11State_EnterE11TongueState

Decompiled

undefined (2 params)

/* CTongue::State_Enter(TongueState) */

void __thiscall CTongue::State_Enter(CTongue *this,uint param_2)

{
  CBaseEdict *this_00;
  code *UNRECOVERED_JUMPTABLE;
  int iVar1;
  undefined1 *puVar2;
  longdouble lVar3;
  
  if (*(uint *)(this + 0x4ac) != param_2) {
    if (this[0x6c] == (CTongue)0x0) {
      this_00 = *(CBaseEdict **)(this + 0x30);
      if (this_00 != (CBaseEdict *)0x0) {
        *(uint *)this_00 = *(uint *)this_00 | 0x101;
        iVar1 = CBaseEdict::GetChangeAccessor(this_00);
        *(undefined2 *)(iVar1 + 2) = 0;
      }
    }
    else {
      this[0x70] = (CTongue)((byte)this[0x70] | 1);
    }
    *(uint *)(this + 0x4ac) = param_2;
  }
  puVar2 = (undefined1 *)0x0;
  if (param_2 < 5) {
    puVar2 = State_LookupInfo(TongueState)::tongueStateInfo + param_2 * 0x1c;
  }
  *(undefined1 **)(this + 0x4b0) = puVar2;
  lVar3 = (longdouble)IntervalTimer::Now();
  if ((float)lVar3 != *(float *)(this + 0x4b8)) {
    (**(code **)(*(int *)(this + 0x4b4) + 4))(this + 0x4b4,this + 0x4b8);
    *(float *)(this + 0x4b8) = (float)lVar3;
  }
  if (*(int *)(TongueDebug._28_4_ + 0x30) != 0) {
    if (*(undefined4 **)(this + 0x4b0) == (undefined4 *)0x0) {
      Msg("%f: entering #%d\n",(double)*(float *)(gpGlobals + 0xc),param_2);
    }
    else {
      Msg("%f: entering \'%s\'\n",(double)*(float *)(gpGlobals + 0xc),
          **(undefined4 **)(this + 0x4b0));
    }
  }
  iVar1 = *(int *)(this + 0x4b0);
  if ((iVar1 != 0) &&
     (UNRECOVERED_JUMPTABLE = *(code **)(iVar1 + 4), UNRECOVERED_JUMPTABLE != (code *)0x0)) {
    if (((uint)UNRECOVERED_JUMPTABLE & 1) == 0) {
                    /* WARNING: Could not recover jumptable at 0x00841a4e. Too many branches */
                    /* WARNING: Treating indirect jump as call */
      (*UNRECOVERED_JUMPTABLE)();
      return;
    }
                    /* WARNING: Could not recover jumptable at 0x00841a60. Too many branches */
                    /* WARNING: Treating indirect jump as call */
    (**(code **)(UNRECOVERED_JUMPTABLE + *(int *)(this + *(int *)(iVar1 + 8)) + -1))();
    return;
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)